Blighter...After some Help

I’m having some real trouble with him on my barb, surely I shouldn’t have to quit a greater rift surely because a rift guardian isn’t tuned…

Even back in season 6, this felt the same, where you would avoid his puddles and still get stomped by damage.

Maybe your season barb isn’t tuned? If that’s the one you’re talking about?

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Your profile shows you only doing 81.58 dmg, toughness at 63,709 and recovery at 66458? No armor in cube slot and no gem in your amulet. At your paragon you can swap out rubies in your chest for diamonds… I haven’t had any problems with Blighter, not sure why you are.

It’s the “Tigeria” seasonal barbarian, it has all diamonds capped. Also, the other one is LOD, so always appears bugged.

It’s using taeguk, stricken, and bane.

I can’t link unfortunately.

I was looking at your other seasonal barb. Tigeria profile doesn’t show a RoRG in cube? May be bugged, it sometimes is.

And remember that with this patch, they changed Blighter.

He now performs his ranged “projectile” poison attack, which proceeds in various directions in a circle around him, to happen less often, but do more damage when it does.

I play hardcore, so he is especially troublesome. I deal with him by positioning myself so that my Templar is between me and him, and that way my Templar absorbs the attack that would otherwise hit me. If the Templar is not in the correct position, be prepared to dodge quickly, especially if you’re using the new Squirt’s Necklace. His increased damage, plus the additional 50% you get from the necklace, will surely kill you.

For some reason, are RoRG doesn’t show in the cube on web profiles so you can bet that if nothing shows in the jewelry slot, it’s that ring.

I know about the bug, that’s why I phrased it as a question.

Yeah, it’s RORG… Thanks @ StonePro, hadn’t even noticed that on Crusader.

Drop captains set, this set replaces band of might at high paragon, not coe. At 1200 paragon, use waste 6pc, cube stone gauntlet. You should be perma beserker anyway.

Wild guess here, but maybe you’ve topped out.

Nahhhhhh…it must be Blizzard!

To the forums!

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Seems like you need more resistance; you can replace your rubies with diamonds and get Rampage instead of Ruthless at passive abilities, until you get an ancient shoulder piece with all rezt for example. Just be sure your fury feed is enough to benefit from life per fury spent to sustain and don’t try to tank anything.

Alternatively you can go for such secondary affixes like; melee damage reduction or elite damage reduction on certain armor slots like bracer, amulet and torso to mitigate poison damage dole out by elite monsters in general. Even extra single poison resistance can be a good call.

I’ve battled him a few times, because I’m wearing Mara’s I don’t feel the poison but up close he has a physical(?) attack the hurts quite a bit if he nails you with it.
This is my non-seasonal Bovie barb. So maybe it’s the poison coupled with the physical attack. I’m not using Captains, as my understanding it takes pretty high paragon to be able to use (reading the Barb build guides). If you use Band of Might, which is a stomp every 7 - 8 seconds to maintain the buff you lose your snapshot on physical so COE is harder to use. If I’m not mistaken. It helps to have perma-zerker with RotZ & Morticks.

Don’t ever drop Ruthless! If anything drop one of the other passives and get Nerves of Steel.

Rampage is near useless versus rift guardians though…

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Agreed. If anything, OP needs to swap out Sprint for War Cry/ Impunity to get the extra 20% resistance to all elements. I also prefer Ground Stomp / Wrenching Smash vs. Furious Charge. Stuns target and lets you get a few more hits in. But that’s just me, others may disagree.

Ground stomp/WS works well for me.

Unfortunately, you guys were looking at my toon with changed gear, atm is wearing group gear.

Also, @naksilkoth - I have diamonds for pushing.

On my seasonal Barb - here - I’ve been able to happily stand in the poison pools and not die, up to GR120+ due to keeping up Ignore Pain / Band of Might mitigation. The Ground Stomp also keeps the boss stunned a lot, so he doesn’t get to do as many attacks.