Trashmobs that hit harder than guardians, e.g. goat spearmen, or charge at you from off-screen so you have no way of even attempting to avoid them. Oh, and standing in fire.
One thing you need to be cognizant of is that on hardcore, it’s not a case of if you’ll die, but rather when and if it was a heroic death where your foes are all around you and you defiantly spit in their eye with a curse on your breath as they finally take you down… or because of a disconnect / lag.
I’d say molten elites are the most dangerous due to the explosion being the most damaging thing in the game. Most of my chars use star of azkaranth to absorb fire since it’s definitely the most prevalent and dangerous element. Besides do u really need that ring slot in your cube?
When it comes to dune dervishes I think the only one that is really THAT dangerous is the key warden one. I’ve definitely died to that one at least once. Really just have to be paying attention while fighting them or they will reflect your damage till you die.
I think there’s too many to count. Play a melee class and tank everything you can to understand the mechanics. If there was a guidebook like Diablo 2, that would be an interesting read. It’s not exactly cheating, but a way to learn if you find information online about them. Even Barbarians are prone to reflect damage while using ranged attacks such as Frenzy (Sidearm).
Alcohol impairs your judgement, motor skills, and reaction time.
Still, it’s better to die from an “Oopsie” than a freeze/disconnect.
I’ve had my share of beer related deaths. Oh well.
At least I don’t drive like that.
I recommend to create a a “power leveling gear” that is useful for any char by leveling a Gem of ease and use it on the cube to downgrade the level requirement of the gear to lvl 1. and also another gem of easy as high as possible to use in your weapon. i have a leveling gear i can power level my self to 70 in 10 to 15 minutes whenever death hit me
the gear i use is: Cain set(the one whit exp), the Born set, hell fire ring and Leoric ring that have % exp, the Leoric crow whit a red gem and a hell fire amulet . you get the idea
Biggest threat in HC is a disconnection or lag imo. Save as much extra gear as possible, lvl gems for augmenting that you run in your setups to use as possible replacements, and run t16/bounties in subpar (extra gear) once you are strong enough to not see a difference in clear speed. Being in a clan that offers plvling after a rip is nice. Hardcore for life is an active clan full of good hearted people that do just this.
You have to play the character and style that is enjoyable for you. I play HC wizard because I enjoy that character. It has genuine advantages in HC due to having hydras which I can throw out in front of me and which cannot be reflected back on me, magical shields to absorb damage, and the character is intelligence based which raises my resistances to high levels. The major disadvantage is the wizard moves slowly (which is sometimes an advantage in HC) and is somewhat underpowered.
I second overconfidence. My Wiz recently died because of it. My tip is to always err on the side of safety. If you can breeze the T level without your HP bar getting drained in chunks, but still get the challenge you need, that is the safest T level for you.
I’m not talking about getting 700B damage and staying in just T1. Of course that’s the safest. Just be cautious when promoting yourself to higher T’s.
When engaging with elites, learn to always read the elite description if they are wallers, arcane, mortar. I would keep distance, plan ahead save my escape skill for when sh*t hits the fan.
My bane has always been acts 4 and 5 monsters because they stun. It took me hours or maybe years of playing to somehow get the feel of how they move so I can play around them.
Also when you do ubers, the Diablo realm is the pain in the a**… Harder than adventure/campaign mode Diablo. He spawns all ubers.