Then don’t. Let me check that large picture you sent at reddit. You can offer new items instead of Jesseth to fill the slots for off-hand and weapon, it could be a two hander as well. No joke. Mad Monarch’s Scepter, Deathseer’s Cowl, Arthef’s Spark of Life, Wrath of the Bone King and such items’ legendary powers won’t be missed by anyone.
As far as I remember there was a skeleton thorns build with thorns stacking as well, do that still hold up? Perhaps that’s one of the reasons that they don’t buff Skeletons at all?
So try your chance at that. If proposed build really fits their standards, or they come up with a genuine solution for gameplay flow with downtimes, punishments and so on, the whole pack, they will come back with good news. Next season hopefully. Even when we discuss this, CMs reading here and taking notes.
Yes and no. As you have guessed the entire build first match up with Inarius Corpse Explosion and Poison Scythe builds’ power. It requires enough space to include such power modifiers first THEN Inarius Set should offer something along 1000% more. Pay attention that both builds have snowball effects and such down times. It’s a long headache inducing mathcraft you’re going down for.
Command Skeletons are free, pardoning very brief respawn once they fall in battle or undo themselves at command they’re more or less permanent pets. Each Skeletal Mage costs 40 essence to cast, they’re fickle to stay in the combat and in that scheme there are 10 of them compared to 7 of Skeletons.
It’s been a long time since I played Necromancer seriously but as far as I remember Mages won’t roam around forever like Skeleton Army either. The uptime is the concern here, comparing them in a simulation without considering parameters like cost or cooldown would be misleading. You’re looking at peak performance of 10 Mages by keeping them at max stacks like that, it won’t last long even though the damage output is huge.