Best use of challenge rift?

What should be spent on a level one character after completing a challenge rift and possibly obtaining the cube? Thank you.

What class?

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Nothing.

I’d wait until level 60 at minimum. I mean, if you got the Cube and you’re still level 1… you probably don’t need much anyway.

Read this: https://maxroll.gg/resources/season-start-1-70-leveling-guide

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I use Bluddshed’s method.

The one can’t-miss (unless RNG screws you) strategy is Pox Faulds (pants) which are available from Kadala to all characters at lv 1, and they’re the only legendary pants she’ll drop at lv 1 for every class so you have a great shot at getting them with your challenge rift shards. They’ll do 400-500% weapon damage to anything that gets close to you, killing consistently and effectively through your 1-70 leveling process.

The best place to go and level is ACT II Temple of the First Born. The waypoint usually drops you by a door and only offers one direction to go - a narrow hallway littered with easily-killed undead. It’s the ideal place for your Pox Faulds to do their thing. Roughly 50% of the time the hallway leads to a cursed chest, enabling a big kill-streak multiplier to your XP gains.

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Problem with Pox, is you can’t reliably control the explosions, which means it could instakill the screen you are trying to kite to keep your combo stacks rolling, letting them fall off. If a class has a better low level item or even an item that can be gambled in the first 10-20 levels, it’s WAY more useful to use the shards on that.

Use the gold to upgrade the blacksmith to max level, so you can craft weapons as you level. You should have enough mats to craft a new weapon at your current level every 5 levels or so.

For the shards, each class has 1 or 2 helpful items that can be gambled at level 1, there are guides to see what is best for your class. These items can then be cubed, so you can use them through the whole leveling process. By gambling at level 1, you dramatically reduce the loot pool and have a excellent chance of getting the item you want.

Craft a level 70 yellow 2H weapon, then reroll the secondary to get it level reduced. Make sure to use a weapon that has “chance to XXXX” on it like stun or whatever, then roll the other affix. Having the “chance to XXXX” as the other affix limits the one you are trying to reroll to 4 options. With a level 70, best case you can get level reduced by 40, which means you can use a level 70 weapon when you are level 30, very OP.

Bad advice. Using the Challenge Rift bag smartly at the start of a season can shave an hour or more off your run from 1-70.

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Ooo. Impressive, a whole hour. Not worth it.

Mats and Kanai recipes are best used when completing a build, to get the item that was missing, not for starting out.

The whole point of saving the challenge rift bag is to get an accelerated start on the season. Having all the crafters at max-level and cubing a legendary to boost your damage makes starting at level 1 so much easier.

Why? By the time you’re at that level you can get DBs and mats for gambling/crafting/cubing just by playing. Why save the challenge rift goodies until then, when you could have used them at level 1 and had a MUCH easier time getting to lv 60?

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So, you’re just completely ignoring every monster to get the Cube? You don’t start with it.

Maxing out the artisans is easy as chicken soup except, perhaps, the Death Breath requirement as you need to be X level to get them to drop.

Saving a hour doesn’t seem worthwhile.

And, if you don’t know why finishing a build is better than starting it, I can’t and won’t waste the hour saved to explain.

Hour minimum. Get a level 70 weapon to use at level 30, it will save you a lot more time. In that hours that you are still running from 1-70, I will be running at max level on TX+. Challenge Rift Cache is pretty much useless after 70, since you can get more mats in less time doing a TX+ bounty run, but spending 5 minutes at the start of the season to cut down the leveling from 1-70 from 3-5 hours to 1-2 hours is a big deal.

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No, it is nothing and a complete waste of time.

At level 1, leave your follower in town and go get the cube, ignoring every monster along the way. Monsters scale to your level and at level 1 they barely scratch you as you’re running through. 5 min later you have your cube at level 1. This is exactly what most professional D3 players (streamers, etc) do and recommend.

Why not? I’ve watched players level 1-70 in less time.

Why do you want to be so stingy with the paltry mats you get from the challenge rift bag? At level 61, the level you propose saving the mats until, you can get more mats out of one single rift than you can the challenge bag. But those mats (especially DBs) aren’t available to you at level 1 any other way, so that makes them far more valuable when starting a build than when finishing it.

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Lulz, this guy.

OP, spend everything you get from the challenge rift if you need to.
Follow the guide Immortal linked.
Watch this when you can https://www.youtube.com/watch?v=9Zh91YIEUg8&t=823s

Mats are easy to get later on, especially blood shards for gambling.

Most of all, don’t sweat it if you don’t get the items you were trying for, and just have fun.

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Well, you don’t start your build until you hit level 70 anyways, so while you are still slowly plodding away at 1-70, I will have used those extra 1-3 hours to get my Haedrig’s gift and running TX+ actually working on finishing my build.

That would be dumb to ignore all the monsters on the way to the cube. There is a ton along the way, rack up massacre bonus’s and by the time you get the cube, you are level 10+.

Tips for what you’d want to gamble for starts around 5 minutes 24 seconds…

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A classic April Fool’s day troll. And everyone fell for it.

Do not listen, necro is the best for this.
Get the cube, upgrade artisans and craft a 2h scythe.
Any of those 4 will be awesome, now here’s the choice part.
If it’s ancient, you can either choose to try and roll the secondary affix to -level req. Since ancients can go to -40

100% read the maxroll guide. Raxx and several others have great seasonal leveling guides that detail how you should start out. Best of luck!

OK, now that yesterday is over and some showed its effects, a real answer…

Use the mats to upgrade the artisans. Then, when available, craft some of the items they can make as this is an easy way to get some decent stuff. There may even be a couple legendary items you can make that help - I’ve found that I always use Haedrig to make rings/amulets as soon as I can because the smart loot system hates dropping them for me.

Pox Faulds are great for low level. I also personally recommend Mad Monarch’s Scepter. It is extremely powerful early on (like level 12+) but does require bounty caches (I believe.) Which you’ll need to do anyway to complete the Season.

If you can get an Andariel’s Visage, that too is a great item for progression. Basically, all the auto-poison attacks are mob killers. I don’t specifically hunt them but if found, it has tended to make things much easier.

Others have said how to level. I’ve never done that method as my wife and I prefer to jump into a Nephelam (what a bad spelling - it should be, at least real world, Nephilim) Rift. Not sure it gives more XP but its, for us, more fun.