Hi,
ingame we had a discussion for the best defensive stats on chest armor.
We agreed for following conditions:
Melee Character with str or dex (we looked at Impale or GoD-DH),
with around 4000-5000 Paragon,
and appropriate very good to high end gear.
My suggestion (for a primal chest):
Main stat 650
Vita 650
Elite damage reduction 11%
Physical Resistance 210
Melee damage reduction 7
Some said “Resistance to all elements” whould be better, and
“Elite damage reduction” or “Melee damage reduction” wouldn’t be so strong, cause of calculation in D3.
What do you think, and why?
By the way, it’s not so easy to solve this problem with the D3-Planer, cause some resistance only werk against special (Elite) affixes and so on.
I have such a chest on my Impale DH - Thwang - and the only thing I’d swap it out for would be a primal with the exact same affixes. Indeed, I’ve had a couple of primals for the chest and rejected them because they were worse mitigation than the ancient I’ve got.
My main issue with reduction of damage from elites is that a majority of incoming damage is from sources that are not elites. I guess I prefer consistant mitigation (even it it’s slightly lower) than situational (even if it’s slightly higher in the situation). I mean, we’ve all been one-shotted by a goat spearman in our time, right?
While the damage reduction from elites is a bit situational, I’d say it’s still more useful as an affix than for example Vitality which as mentioned already can be acquired by investing a little bit paragon points.
Physical Resistance (if you don’t go All Res, since you can’t have All Res and a Single Res on the same item)
Theoretically you also can go for more Armor as a DEX or STR class when you run the combo of Ice Climbers + Stone Gauntlets for a LoD build, but I don’t know how common and efficient such a build would be.
Also, you theoretically could reroll Mainstat into something defensive if you need it, but I have never seen anyone do that.
========================================
I would agree with what you wrote in your initial post that …
Main stat 650
Vita 650
Elite damage reduction 11%
Physical Resistance 210
Melee damage reduction 7
… is the best.
I think that All Res would be inferior because that piece could not have Physical Resistance on it, and Physical Damage is very common and also very dangerous, like from Goatman Spearthrowers.
I tend to look at chests with 3 sockets (usually standard) + main stat (usually standard) + vitality + whatever
The ‘whatever’ is what I can re-roll into an affix that fits my build. If I am using an ability buffed on the chest, that’s what I’ll roll. (For example, a Hydra Wizard is going to want +Hydra Damage on a chest.)
If there is no ability buff I need on the chest, I’ll typically roll +Armor for INT characters or +Resist All for STR/DEX characters. If the amount of health is a factor, like for a Wizard who relies on shields, I might roll +Health.
I all looks like, you take what you might find along on your wayr OO
But there is NOTHING!, you are looking for in the long Therms ?
What ist yout Goal for your GG Item ?
If i just want to find something finge, thats more than ok !
But than dont burst into a Conversation, wich is only meant for an “PERFECT” Item
The whole point here, which you appear to have missed, is that there isn’t one set answer. The actual answer is “it depends”. Chest pieces can have affixes which give a boost to class-specific skills. For a lot of builds you’d want Main Stat + VIT + All Resist / Armour (depending on whether you’re a STR/DEX hero, or an INT hero) but for certain builds, you’d drop the VIT or AllRes/Armour to get the +skill roll. As an example, my WW/Rend Barb has a chest with +15% Rend damage on it. That would be useless for any other Barb build, but it’s right for that build.
There isn’t a “best” chest, best entirely depends on class and build.
Not gonna reinvent the wheel here, but I like armor on int especially on some lod builds that use stone gauntlets or necro for example with the stand alone passives that doubles the value. If I have another defensive affix that its not vit, I can live with that. 650 vit (?) is 130 paragons. I can always take them from main stat and put them in in vit if it hurts me. With lots of paragons you have the luxury to do this type of changes. So my point is if my character has skills/passives that scale with armor or all res, I will prefer that over elite dmg or something that I can get from paragons.
I generally default to Main Stat, Vit, & Reduced Damage from Elites for primaries.
For secondaries, I’d opt for reduced ranged damage before melee, but if I could get both - I’d take that over physical resistance, at least on Intelligence toons.
In theory, I think Armor (for Int. builds) or All Res (for STR/Dex) should be more valuable than Vitality; since you can make up for the vitality with 130 paragon. In application, it’s hard to justify diverting paragon from main stat as I usually feel a lack of damage before toughness.
All depends though: As mentioned, WW Barb needs Rend damage on chest; Builds with shield mechanics may opt for 15% life over Reduced DMG from Elite. My zMonk has an Inna Chest with Armor, All Res, & Reduced Elite Dmg (health globe secondary, ofc)
First thanks all, but the discussion runs not like intend after some good answers.
I / we know the “basics” well enough.
quote myself:
So no int class (for armor), Impale / GOD DH (so no skill bonus)
What whould be your choice, sorting the following stats, for the Character mentioned above:
(for example)
All resist > Melle damage reduction > 210 Physical > Elite damage reduction > Ranged damage reduction
Taking wizard as an example (since I play wizard single-classed ever and forever), at mid to high paragon level, any affix that can be obtained from paragon points directly or indirectly (e.g. main stat, vita, or res-to-all) should be unwanted.
For example, my ideal affixes on a chest should be (in the order of priority, only primary affixes considered)