I understand that PvP in Diablo 3 is essentially dead. If you want to argue about this being a waste of time, you don’t need to say anything and just move on. Also, the Brawling forum doesn’t get as much traffic as General Discussion so I might as well post it here.
For those that dabble in the PvP of Diablo 3, or enjoy theory-crafting, I want to ask, what do you believe are the best PvP builds for each class?
I was a huge Diablo 2 PvP player 20 years ago, and when Blizzard promised PvP in Diablo 3 before release, I pre-ordered the game with the intention of playing D3. Well obviously, due to poor game balance and terrible management, PvP (and PvE) suffered and most players have quit. Regardless, I have built my characters with the intention that if I ever run into someone interested, I can battle it out with them in the Scorched Chapel. And yes, when I create public games, I always tag them Brawling.
Demon Hunter
My Demon Hunter uses Marauder because I believe that is probably the strongest PvP build. I use Multishot - Full Broadside and Sentry - Guardian Turret because physical damage cannot be absorbed. Other players cannot make themselves immune to physical damage like they can Fire, Lightning, Arcane, etc. by throwing on a Countess Julia’s Cameo for example. Using Sentry - Guardian Turret also allows me to have incredible range over other players, hitting enemy players 2 screens away without putting myself in danger. On top of that, I run a Hellfire Amulet with Awareness to cheat death. In PvP, due to how much damage players deal, cheat death passives are necessary if you want to survive a mistake or just not die instantly.
Wizard
My Wizard is running Typhoon’s for the longer range threat of using Hydra - Frost Hydra. Like the Demon Hunter, the idea is that you have additional safety due to the hydra being able to attack targets out of your screen range. However, unlike my Demon Hunter, I’m only using Cold Damage which might make it easily negated by a Talisman of Aranoch. However, the same problem existed in Diablo 2, and due to the PvP community public rules, most players agree NOT to use such items. I’m hoping Diablo 3 also follows a similar rule set, but if not, I have my Demon Hunter to fight BM players abuse prevent element items.
Crusader
I’m running an Invoker build because Thorns seems like it can be incredibly strong when paired up with multiple invincibility abilities. However, in practice, this build has struggles in PvP due to range, etc. I’m not really sure what would be better however…
For the Barbarian, Monk, Necromancer, and Witch Doctor, I have yet to really put in time figuring out PvP builds for them. What are your thoughts?