Best follower setup?

Hi guys, looking at enchantress and templar mainly.

My aim is end-game, aka no sage or cain. I dont believe the bonus XP from those items or even hellfire ring matters enough. Also I dont want to switch items around etc. And I dont need more deaths breath etc.

Enchantress;

Thunderfury high stats, 7 IAS with red socket for weapon damage`?
Ice climbers
Wyrdward ring with TF being doing lightning dmg too.
Oculus ring
Any legs - does not matter, cant find any good sources for enchantress.
Gloves of worship with 7 IAS and high stats
Cord of sherma. This belt works on follower, so either that or witching hour for 7 IAS.
Nemesis bracers
Tal rasha chest for 7 IAS or you can use Goldskin.
Homingpads shoulders
Flavor of time amulet with IAS high stats
Blind Faith helm, this also works on followers.

Templar:

Thunderfury, or azurewrath with it having lightning dmg rolled with IAS + CDR
Ice deflector shield with IAS + CDR
Oculus ring
Wyrdward ring
Captain crimsons belt + legs for CDR
Gloves of worship
Nemesis bracers
Tal chest for 7 IAS or goldskin
Flavor of time amulet
Leorics crown with CDR gem
Homing pads shoulder

What ya think? Could not find many guides/info that went my route, since most like to use items thats meant for early on/grinding.

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Dont think you watched that video if thats your reply :stuck_out_tongue: Seen it before, but it suggest what I don’t want as mentioned in the OP.

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Nothing special followers are just walking buffs. :peace_symbol:

I doubt people run with Cains for the XP, but for the added droprate of greater rift keystones. The less time you have to spend running ordinary rifts the better.

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Yeah totally, I just…:Well, I sit on 200 keys atm. I dont stress that much about it. I also just kept hearing the XP is so tiny it wont help much, and you only get 20% of the xp.

So I want a setup thats highly end-game focused, with the best support.

As long as you have the main buff items, being Nemesis, Oculus and Flavor of Time, (occasionally a Unity) I would wager anything else you do is fairly negligible for your performance in grifts.

The one exception would be if you run with a non immortal relic where gearing the follower for survival would matter.

There’s no “best” setup for Followers. One build may favor one follower for pushing while like the skills of other for speedfarming or bounties. First determine which Follower you synergize with while pushing, then adorn the others depending on the task.

For example your class might like Scoundrel for pushing depending on your build as his Night’s Veil is awesome but you may also keep a Templar equipped for bounties and Nephalem Rifts as he’s really durable with non-invulnerability tokens thanks to his shield. You may also have an Enchantress for speedfarming mid-high GRs for example because she’s really flexible with weapons and has an awesome IaSpd% aura for improved crowd control.
This Follower of choice for pushing GRs, also can apply on different terms. Where as your build are too dependent on cooldowns, you pick Enchantress for the push. Else, your build appear to be position dependent (channelling, long wind-up or short effective range), you pick Templar to guard and heal you often by equipping him CdR% (ie. Captain Crimson’s) gear. This becomes more and more prevalent as you push and realize which monsters can counter your build or cause loss of control on your cast cycles.

If your pushing Follower have Flavor of Time then, it’s no harm that other two have Overwhelming Desire, Dovu Energy Trap or Ess of Johan for crowd control and tightening the crowd for area damage. You avoid equipping those latter ones at pushing Followers because you want to keep the aggression on yourself. Hence you give pushing Followers minimal or very short ranged crowd control effects but allow them to sustain it with IaS%.
Your speedfarming Follower can wear Avarice Band and Wyrdward for goldfarming, or RoRG and Krede’s Flame to combine Sage’s with Cain’s. All the while pushing Follower sticks to Unity and Oculus instead.

If your pushing Follower have Nemesis Bracers, then your other Followers can have a Strongarm, Lacuni, Custerian or even Sanguinary for fun. Your Nephalem Rift running Follower can enjoy Gloves of Worship and Blind Faith or Broken Crown but you can experiment on different combinations; such as Archew’s, Sherma and Guardian’s pieces too.

Yet, it’s always better to make space for some attack speed somewhere for pushing setups. Cain’s Set offers IaS% on its Set bonus; so main reason of using Cain’s is not its experience boost nor extra key drop chance. This also saves you from having to use too many IaS% items like Mempo, Tal Rasha’s chest, Lacuni’s and Witching Hour on the Follower unless it’s necessary for crowd control.

Really, there’s no best Follower build, but there’s best Follower for different tasks for each build. You just have to decide which Follower fits your build for a push to determine that first. If you are split between two, you’re not there yet.

Also see this guide:
https://d3.maxroll.gg/resources/follower-mechanics
And other specific build guides on that site which they also give insight about Followers.

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Weapon Thunderfury
Helm: Broken crown
Chest: Tal Rasha (Goldskin works too)
Shoulders: Homing Pads
Bracers: Nemesis Bracers
Gloves: Gloves of Worship or Cain’s Scrivener
Belt: Sage’s Ribbon
Legs: Cain’s Habit
Feet: Sage’s Passage
Amulet: Flavor of Time
Rings: RoRG and Avarice Band
Follower item: immortality until 21-22k main stat, after that you can think about switching to all skills on enchantress and which ever you prefer on other two.

And yes, this only requires one change between Neph rifts vs everything else.

Yes, I know. I’m lazy.

i feel like the new Guardians Jeapordy is really good to hit that 25,000 main stat breakpoint, so there’s that until you have enough to go without it.

No love for the scoundrel. He’s my favorite. His comedy is gold!

He’s widely favored after his new skill Night’s Veil introduced. Get him an all skill access token or use invulnerability but pick Night’s Veil instead of Vanish. It’s a crazy damage boost for many builds who are not reliant on cooldowns or positioning.

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Given that I hear people fish Rifts spending thousands of them on the perfect one, with the right monsters with the right properties in the right density… 200 is nowhere near “end game” quantity. Assuming, though, you want to push to 140+. Or maybe even lower. I stop when I can do 120 as I simply have beaten myself at that point.

Also, what gear the follower uses depends on what class you are playing. What a rend barbarian might want is totally different than what a GoD DH might. Crowd control from the follower is not always useful. Personally, I really like the scoundrel and his critical hit cloud skill…

Same for me I always use him.

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Enchantress > Templar

Cains compulsory as you don’t want to waste time in rifts.

My non-seasonal Barb has an Enchantress which is currently geared for GRs.
It’s all about getting her as much AS as possible.

As far as I know it is more of a min-maxing thing than significant difference. But with a ruby socketed Leoric’s, Hellfire Ring, Leoric’s Signet and Cain’s you get a nice boost. Sure not that much in numbers but if you do hundreds and hundreds of rifts you get a handful worth extra.

What I do to not have to switch items around is use different follower for rifts and vaults than GRs and swapping helm and rings in those rare times you go between speeds and pushing is worth it in my opinion.