First off, the whirlwind pulling power for Season 27 is looking amazing. Both support roles and solo pushing builds will benefit tremendously from this power. However, some problems with snapshots are causing the whirlwind power to stop working. This includes the use of a potion, a level-up and the enchantress cheat death proc. I welcome others to share any other instances of this bug they’ve encountered.
The whirlwind power makes all solo barbarian pushing builds interesting and will provide some new ways to play our favorite builds. I feel the above bugs should be fixed, but that otherwise this power should be left as it is. It will make barbarian support roles and pushing builds more tangible for less experienced players, bringing them into the arena for higher level content than they might otherwise expect to be possible.
The HoTA shockwave power, as of the latest update, is mostly beneficial for speed content, such as GR speeds and echoing nightmares…as well as making HoTA a viable (but not overpowered) trash killer in groups. I hope this is kept as it is, because many players would like to play barbarian as a group dps role (myself included).
In order to make this HOTA power appealing in solo pushing (and in general), I propose that you remove Call of the Ancients from the Immortal King Set buff (replacing it with 50% damage reduction would be helpful), as well as the Remorseless Mighty Weapon buff. This would allow the HoTA builds to use rage flip and ground stomp, which are essential for building density in order to perform in high GRs. This, combined with the shockwave at its current power level would still be very close with the whirlwind pull power (for solo HoTA pushing), but could hold slightly greater potential for those with more experience playing the build. The whirlwind power allows us to have dense groupings on every oculus ring, maintain the rampage passive, and pull elites with relative ease, which translates to more damage output riftwide. In order to compete with this ability, the build itself needs to have more grouping utility available, and this is currently not possible without losing its main source of effectiveness, battle rage (with the bloodshed rune). Simply buffing the shockwave power further is not enough to justify giving up the grouping power we get from the whirlwind pull, specifically for HoTA.
The shockwave power is capable of clearing GR 150, but the whirlwind power will allow much faster clears, as you gain much more by being able to quickly group monsters. If the shockwave pulled enemies to you, this would also be a solution to the problem with this power.
Removing CoTA from these items would also make the HoTA build much more appealing to play for the long term, as the build currently struggles a lot with managing hard crowd controls. This being said, the hard CC on Stone Gauntlets and Echoing Fury should also be stats that have a chance to roll, rather than being 100% present every time. If CoTA, fear on hit, and immobilize on hit are not present on the build, and rage flip is present, the build will actually be able to group enemies without having to struggle against these uncontrollable CCs. What many players love about GR pushing on the Barbarian is the ability to control the flow of the map. As it is now, the whirlwind seasonal power is the only means we will have of accomplishing this with HoTA. Once the upcoming season ends, people who played the HoTA build will likely lose interest going forward, unless the above issues are addressed.
As for the Tempest Rhythm ability, I think this is a bit overpowered for group play, and lacks creativity. The power is essentially a plain damage buff, which doesn’t feel like a seasonal theme. I feel this power should do something more distinct and special, given its name. For example, it could cause a tremor, causing enemies to shake uncontrollably and take more damage from YOUR physical skills. Another possibility would be to gain the effects of wrath of berserker at all times, and to double its effects while active. Another possibility would be to have enemies within its radius to be sucked into a tempest of rage, causing them to take damage based on current life, or based on recent critical hits (similar to bloodshed). An even more exciting power would be to isolate a rare elite enemy after casting wrath of the berserker, pushing and holding all other enemies enemies away for a duration. This would be useful for solo builds such as frenzy, that have strong single target damage. This could also synergize well in group play and open up another new way to play support barbarian, for the duration of the season.
I welcome you all to share your thoughts on this. I sincerely hope the HoTA shockwave ability is left in its current power level, and that we see some permanent changes to make the build capable of using this power effectively in solo play during Season 27. It is very exciting to see the Barbarian finally enter the arena for group DPS as well. It is good for the game to have multiple viable DPS options (with comparable power level) in group settings. This being said, I think the number of boss killer roles available currently is a great example of this, as long as witch doctors are not one shotting bosses as soon as they spawn.
As a final note, the whirlwind pulling power is rendered useless when encountering the “Waller” affix. If the power had the ability to instantly break down walls, it would feel much better to use.
I’d like to thank you for your time and consideration of these ideas. I have high hopes for the Barbarian in Season 27. Keep up the good work. The patch updates are definitely exciting and have me stoked to play the upcoming season.