Update: See post 22
Hi, folks. As many of you already know, the Barb Buff Proposal that Rage and I wrote has been getting a lot of attention, and it’s been confirmed that the D3 devs have indeed read it. We’ve been covered by Bluddshed, Filthy Casual, Lord Fluffy, Icy Veins, and Diablofans, and there’s still more coverage upcoming.
While we wait to see what we get in 2.6.6, I thought I might post this to clarify and stimulate discussion.
Lately, there’s been some discussion about our proposal, specifically about the problems with our various builds. Much of our proposal takes a player’s knowledge for granted, but since not everyone has played all of the major Barb builds, I’d like to discuss that here. The following is a breakdown of each major build’s problems, as well as a discussion of our most popular minor builds.
If you haven’t read the proposal, please do so–the link is in the OP.
Zodiac WW
WW is a popular build, but it’s also one of the most problematic and broken builds available to Barbarians.
Build Problems:
- Very demanding in terms of gear and skill requirements.
- Relies on gimmicks and secondary item rolls to survive in high GRs.
- Requires some heavy-duty fishing as the build can only deal meaningful damage against certain mob types in very thick density. This is a direct result of front-loading all the build’s damage into a single skill–Whirlwind.
- Half the set is broken (Rend). Our List 2 fixes would fix all of these problems!
Vile Charge
VC is powerful, but has some major problems that make it frustrating for many players.
Build Problems:
- Inability to deal any significant single-target damage. As a result, this build must fish for RGs, and many players must forfeit a fantastic rift due to spawning a terrible RG. Our buffs to Skular’s would help in this regard.
- Reliance on wall-charging to deal significant damage. This will come up again when we discuss R6 HOTA.
R6 HOTA
Our most powerful build, R6 HOTA also benefits the most from wall-charging and bugged elites (known as the “Bug Pack”).
Build Problems:
- Relies on wall-charging. Similar to Vile Charge, this gimmicky, broken mechanic makes the build seem stronger than it truly is.
- There are arguments about the very nature of the build being a problem, but as we opted not to ask for overhauls to sets, that is beyond the scope of the proposal.
Fire / Physical EQ
While these versatile builds are easy to gear and relatively powerful, they fail to offer the build diversity implied by the set bonuses.
Build Problems:
- Inability to deal significant single-target damage. This isn’t a deal breaker considering the impressive AOE of the build, and our BK Wedding Band idea would help this aspect.
- Many of the set’s built-in buffs are useless. Though Ancient Spear and Avalanche are included in the set’s meaty bonuses, their supporting legendaries are outdated and useless. Our buffs to items like Girdle of Giants, Dread Iron, and Skular’s would fix these problems!
IK HOTA
Though powerful, the IK HOTA build is outclassed by its Raekor counterpart.
Build Problems:
- Pales in comparison to R6 HOTA. Despite this build being the definitive HOTA build, the Raekor version deals far more damage. Our idea for Remorseless would solve this problem in one fell swoop.
Pro-Slam (minor build)
Popular and fun, this build is hamstrung by outdated items.
Build Problems:
- Seismic Slam items are both too weak and too restrictive in terms of utility. Even though this build can spam Slam, its damage is very lackluster when compared to our major builds. This is despite the build using the set that grants the largest (20,000%) multiplier to Slam! Our Fjord Cutter idea would fix this in a jiffy!
LON / Primary-Skill Builds
Despite being some of the most asked-about builds, Barb has no worthwhile options for LON- or primary-skill builds.
Build Problems:
- Once Season 17’s Nightmares buff ends, all of our LON options will be, across the board, weak and underwhelming compared to our major and minor builds, and doubly so when compared to the LON options offered to other classes. Even our go-to classic, Frenzy Thorns, struggles to clear GR 105.
- Likewise, we have no viable, much less semi-viable options for primary-skill builds (generators). Our buffs to our passive skills and various primary-skill items would fix these problems.
Questions? Comments? Concerns? Post away and we’ll be happy to discuss!