Balance changes

We seriously need some set and item balance changes. Once every cycle to spice things up, or just ONCE. Inorder to help the lesser builds and bring diversity.

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That would be a “Surprise”… it could even be a bad one if the balancing meant nerfing the strongest builds as often seen before…

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No need to touch the best builds there are. You could simply only buff and touch the once who have had it tough for years… Looking at you Witch doctor.

I can tell that is not going to happen soon. I don’t even expect any major changes on game balance with this Blizzcon. Usually niche builds get an edge by the certain Season themes. Also, buffing a few random things for setups with low power can indirectly buff the best builds and won’t have the impact you hope it to have. Lastly believe it or not WD is pretty strong as is, you just need to figure out how to include some staple skills and it scorches the whole area.

I generally agree that the game needs better balance. I also think some builds/sets are just too clunky and NOT fun to play even if they are “strong”. Smooth those game play loops out.

For example, when I play my Hydra Wizard, it feels incredibly clunky when compared to my Sentry Multi-Shot Demon Hunter. They are worlds apart in terms of the smoothness of the game play and I enjoy my Demon Hunter infinitely more than the Wizard because of it.

Both builds are viable in that they are in A tier, but they aren’t S tier builds either. Other builds like the DMO Frozen Orb is in B tier or Tal Rasha Frozen Orb in C tier are just not viable at all.

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Witch doctor is not strong, or anywhere close to being strong. But having a lot of the same builds being the best more or less every season gets tiresome. No set reworks.
I dont believe it is going to happen (anytime soon), but in order for it to happen ever, people have to be verbal about it. :slight_smile:

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Sure, it looks like you gave up trying this season - with the super powered necromancer.
Next season should be more diverse. As was the previous season.

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It won’t work because by design the class is already powerful. You can’t come to any conclusion by being stuck at what you have read from online guides, because they are designed for comfort and accessibility. I know WD is powerful because they are so simple to cobble together and still easily dominate. There are some mandatory buffs (ie. Sacrifice or Grin Reaper) you need to consider if WD feels weak but it depends on your setup and Set of choice. Try to play it indepth yourself by exploring your options before memeing about it.

Yeah. I have a theory about it to alleviate its unstable power but I don’t want to speak early.

I think Tal Rasha is not meant to be played as AO- Frozen Orb or cold but another elemental. If something feels weak, it is usually because the setup has a more convenient option.

I’d like to play witch doctor firewall build. Its my favorite build but the damage is too low. They need to scale UP.

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This is NOT going to happen anytime. Save your breath.

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Blizz proved that they unable to it. So no need any changes because this won’t be a good.

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You might be right, but there really isn’t a viable build for certain skills either.

For example, the Wizard’s Mirror Image skill is a very cool ability that would unlock a new type of power fantasy. However, if you actually wanted to make a build that specialized in it, aka a Clone Wizard, you would be nerfing existing builds instead. I don’t know about you, but I have never seen a viable Mirror Image Wizard build in Non Season (which is where I spend the majority of my time playing).

When I look at the maxroll tier list, Mirror Image doesn’t even show up. That’s a whole power fantasy that the Diablo 3 developers have spent time coding, artists spent time making the visual effects, designers spent “balancing” it, etc. and it’s all essentially wasted effort. If not a complete waste since almost no one actually uses it, you can say that the very least, it is an extremely inefficient use of the developer team’s time when they could have created a skill that people would actually use instead.

Also don’t forget all of the rune variants… The majority of those rune variants, even for skills that are actually used, are inferior and self-nerf-traps for the players using them. For example, my Demon Hunter runs Guardian Sentries (for the physical damage for PvP), but even I know that the defense bonus on them is pretty lackluster and I would probably be stronger using Spitfire Turret or Polar Station instead. There are many such rune variants that would never be used, and it’ feels like the Diablo 3 team just threw darts on a dart board in determining what to make viable.

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This is one of the biggest flaws in D3. Because of how sets were implemented, many skills have 0 value.

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Oh yeah. Wizard Mirror Image was good for a solo 150 in a season long ago… and then nerfed (or destroyed)… Just like Monk’s Fire Ally another season…

I am on my phone so don’t expect in depth explanation but I ended up revealing weird mechanics on other classes occasionally so I believe each skill rune serves a purpose. I think AO- Obliteration and Hydra are the way to go for Tal Rasha AO, but again I need testing to solve the puzzle.

My theory is that it is still viable but it is rather limited to spreading Elemental Exposure with Black Hole and Explosive Blast or gaining speed with Illusionist passive. They can not help you to sustain OoID or grant you stacks from BH -Absolute nor BH- Spellsteal; there is a reason they are not popular. Perhaps Mirrorball Magic Missile setups with DMO and Vicalyke is viable too but I need testing. The loop of MI is rather shy and elusive to confront enemy so I doubt if they’d stand still and fight for long.

I can tell that Sentry- Guardian only meant for sustaining defense of LoD Rapidfire with or without Helltrapper. Can not imagine any other build needing it that badly.

I build all my characters so they can dual purpose - solo PvE and fight in PvP.

Yes, I know that Brawling is essentially dead. I did my first brawl in probably 4 years yesterday, but I didn’t have to re-gear my characters or change them in any meaningful way to do so.

My Marauder Demon Hunter uses Sentry - Guardian because it deals physical damage. Unlike Cold, Lightning, Fire, Poison, or even Arcane, Physical damage cannot be completely ignored by throwing on an absorb item like Countess Julia’s Cameo or a Mara’s Kaleidoscope.

Diablo 2 also has absorb items which were considered BM (Bad Manners) to use in PvP, but Diablo 2 had a PvP community that followed those rules, unlike Diablo 3. Diablo 3 you just have to get lucky to find some random that wants to PvP, and they may or may not be using those absorb items naturally with their build sadly. It might be asking a lot of them to swap their PvE absorb amulet if that’s the only one that they have for example.

Also regardless if absorb items are BM in D3 Brawling, I want to handle ALL situations, GM or BM. The same was in D2, where I had multiple characters that can do different damage types to counter absorb, and I had absorb items in my stash if a fight ever goes BM…

It’s better to be prepared for the worst case scenarios in a PvP situation than to not be.

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Immortal King is due for a buff.

im down for more balance changes please give my frenzy 6pc set bonus a buff from current 2000% per stack up to 3000% per stack since our damage is “split among all nearby enemies” we are actually weak in aoe, so if you buff us overall then we will be a better RGK and also we will be better at aoe please and thank you

I want changes to be made on set gear only. Don’t touch legendary gear.

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Except for the legendaries with no legendary power or an obsolete/useless one. Please fix all those.

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