Apparently you can say goodbye to the wish to have the altar non-seasonal.
You can think what you like about that. Personally, like many others, I don’t like.
Now my actual question:
If we can’t get an altar non season - for whatever reason - could we at least get that the gathering functions of the companion are activated?
It’s sad enough that it has taken more than 10 years before such a function is even available. But to only have this feature within the season, now that it’s obviously technically possible, is insane for a game that is so dependent on the mats from the mats.
I would love to play a bit of non-season again, but when I realize that I can port back to town every few minutes to empty my inventory, I immediately lose the desire to do so. And then, when in doubt, I turn the game off instead of playing in the season if I don’t feel like starting characters over and over again.
By the way:
Is there any reasonable explanation for not having the Altar of Rites non season?
Looks like we will have to save our “Tears” since it’s very unlikely to happen, sadly. The best strategy will be to do some season play and not spend all the stuff. Then, when season ends, we’ll have all the stuff in normal (non season) and we can play without bothering to pick as much up as we’d normally do.
There’s not even an unreasonableofficial explanation. I have an unofficial explanation but methinks it best if I .
A big ol’ nerf sledgehammer got used to (supposedly) compensate for Altar power creep, which in turn absolutely affects NS players, but there’s no Altar in NS. I’d like to see the explanation for THAT. Anybody?
No need to parcel the Altar out on non-season. It would actually be tougher to separate out and activate certain aspects of the Altar rather than just turn it on as it already exists on non-season (just not turned on).
Those people that cry about too much power would be added just needs to look at the LB’s. S30 had 39 GR150 clears on the low played trash class (WD) and that is not counting SSFM or HC. Non-season era with no Altar has 64 total GR150s for all classes SC and HC.
Even though I lobbied for the Altar of Rites in non-Season, I’m surprised it was made a permanent Seasonal feature. I would have thought it would end up being one of those recycled Themes that only showed up occasionally.
(Maybe I shouldn’t say that out loud. In case Blizzard is listening. )
And while Leviathan is right, it does render certain things permanently obsolete, it goes the same way in seasonal. Something like CC immunity can be obtained in what?.. a couple 2-3 days for likely the average person? That equates to a decent % of the season.
So why are these an explanation for not having the Altar in non-season. I feel they would make those mechanics just as obsolete in seasons as they do in non-seasons.
Being OK for one mode but not OK for another mode is not a reasonable explanation.
If the Altar wasn’t permanent, I would agree with you.
Follower update, permanent, added to both modes
Echoing Nightmares, permanent, added to both modes
S30 Altar/SSFM/Visions, permanent, added to Seasons only
I would say it has been their MO since S30.
Base game as far as items/skills has changed every season since S1. There is no preservation of the base game.
Adding content is different than negating mechanics.
Again, things including balance changes aren’t the same as negating entire mechanics. That’s all my points have been based on. Not just any changes to the game since release.
So I fully understand that features like permanent XP pools, CC immunity etc. would be made obsolete forever.
BUT
Non Season Players are more or less forced to play without most basic functions such as collecting Breath of Death and Mats.
Apart from that, the players who actually only or primarily play the season will, in our current impression, spend at best a week outside the season before the next reheated season theme is launched. End on Sunday and start the next Season on Friday? … there aren’t even 7 days in between.
Ultimately, nothing would be taken away from anyone, but rather something would be given to everyone. Whether with a complete altar of rites that makes some parts of the game obsolete, or at least with some functions that improve the gaming experience but don’t interfere with the gameplay.
At the moment, it’s much more the case that the entire non-season game area is obsolete in itself, as the disadvantages of playing it compared to the season are so great.
And everyone who didn’t follow the whole discussion about the altar was surprised that the altar suddenly disappeared. This actually shows that your players want the altar to exist outside of the season.
As a compromise, I spontaneously have a “light version of the Season Altar” in mind.
The basic structure remains the same, but seals such as “Permanent XP Pool” or “Immunities” are set to 0 and thus indirectly removed (presumably without changing the complete structure of the script, I’m not a programmer)
Something like “Double Bounty Dice” “Companion collects Breath of Death and Mats” could remain. Whether something like double archaic items should be left in is debatable.
You would have a kind of “altar light” non-season that improves the game experience, but does not interfere with the game experience or basic game mechanics.
Some Emanate powers are utility, some emanate powers extend/mitigate mechanics. No pushing build uses FOT on their main, but all their followers are wearing it. Shield and Channeling Pylons temporarily negates mechanics. Allowing FOT to emanate doubles this effect. Before follower change, the player had to make a choice of sacrificing power to wear FOT. After follower change, the player doesn’t have to make this choice.
Adding skills and gear that circumvent things like cooldowns and resource cost are negating mechanics. Movement speed is very, very different than ROS launch changing mechanics.
Again, I would agree with you if non-season was static D3ROS on release with maybe balance changes, but it hasn’t.
Which can also be noted in relation to the topic “Parts of the game mechanics are becoming obsolete”:
They already are in season gameplay and nobody is complaining, but rather looking forward to it.
And you shouln’t reject one thing on the basis that it makes something obsolete and at the same time make a whole part of the game obsolete because it’s not as enjoyable to play…
Form a player’s point of view it is absolutely not reasonable.