Assassin's clocking skill suggestion

I wish there was 1 extra tree of clocking techniques. Transforms into normal monsters (within clocking time or 10 seconds) except for adjacent monsters (boss, unique, champion…) so that the appearance of the monster changes and skills can be used. You can also attack, but until you cancel the transformation or transform into a new one, the monster no longer has a sense of companionship at the moment of attack.

I think so. According to the developers who announced it. It’s good to keep the old system intact. I think it would be nice if something new could be added reasonably. I don’t want to leave it as an outdated game. In the end, I want it to remain as a game created by both users and developers.

Named, skill name ‘camouflage’ or ‘doppelgang’