A while back I did some asking and digging around on how Vault’s frames are calculated. I’m fairly certain I reconstructed the formula from the information I could find. However, I’m not able to test it in-game reliably, so I am asking if someone is able to do so. Below is the formula, as well as the frames and movement speed % breakpoints that would be necessary to attain those frames if this formula were correct.
Formula:
Frames/Vault = 4+CEILING(17.999996185303*(35/(24*(1+MS%))))
- MS% refers only to increased movement speed. I.e. it starts at 0%, not 100% with no bonuses. For this formula, +100% would be represented as 1, not 100.
- The 24 comes from your base movement speed in yards / second.
- The 4 frames are 2 frames at the start and 2 at the end of the animation that do not appear to scale and appear to be the frames where you are vulnerable to damage, while the 17.999996185303 should be scaled with movement speed as indicated and should also be the invulnerability frames.
Expected / Predicted Values:
Frames/Vault | Vaults/Second | MS% Breakpoint |
5 | 12.00 | 2,525.00% |
6 | 10.00 | 1,212.50% |
7 | 8.57 | 775.00% |
8 | 7.50 | 556.25% |
9 | 6.67 | 425.00% |
10 | 6.00 | 337.50% |
11 | 5.45 | 275.00% |
12 | 5.00 | 228.12% |
13 | 4.62 | 191.67% |
14 | 4.29 | 162.50% |
15 | 4.00 | 138.64% |
16 | 3.75 | 118.74% |
17 | 3.53 | 101.92% |
18 | 3.33 | 87.50% |
19 | 3.16 | 75.00% |
20 | 3.00 | 64.06% |
21 | 2.86 | 54.41% |
22 | 2.73 | 45.83% |
23 | 2.61 | 38.16% |
24 | 2.50 | 31.25% |
25 | 2.40 | 25.00% |
26 | 2.31 | 19.32% |
27 | 2.22 | 14.13% |
28 | 2.14 | 9.37% |
29 | 2.07 | 5.00% |
30 | 2.00 | 0.96% |
31 | 1.94 | -2.78%* |
*The negative percent here just means you could be slowed down 2.78% and still Vault at this speed, but further than that would begin to drop your frames.