The idea is solid.
I did notice one thing quickly with LoD though in the early stages. If you have constructed a good combination of gear, at the zero level moving through GR’s to level it up, it was really noticeable if the gear needed reworking or if it was solid.
I am not sure how automatically lowering the level to 50 maximum would affect that ability to determine how good the gear is. Personally, with the way it is now, I can tell really early whether I should avoid imbuing anything I have on that is ancient or not by the way it responds(and wait for better re-roll stats). Each to their own.
The idea is solid.
I think this is a pretty good idea. Or at the least it should replace the bop as the first gem dropped.
So then what is your proposal to LoD, because as it stands now, you may not even get it until paragon 200 haha
You can technically get LoD just soon after hitting 70. Just need to run some rifts and GR’s to get the gem to drop. Don’t even need to get to chapter 4.
Unlike set drops, your actually guaranteed to get LoD to drop. It just might take you 20 GRs. Or you could get it on the 2nd GR you do.
Like most legendary gems, it’s RNG as to when you get it, but it’s a guaranteed drop at some point. It’s rare it takes up to paragon 200 to get it. You’d have to be running rifts high enougn to blast past 200 in order to not get it before then.
If it were to go into Haedrig’s Gift, it would need to be the Chapter 2 reward, not Chapter 4. But for the sake of argument, if Blizzard would really like to make it an alternate progression tool from the getgo at LV 70, it should appear in your mail when you ding 70.
Frankly, I don’t mind earing it as a legitimate drop. I just wish its RNG wasn’t weighted the way it is. It probably should replace Bane of the Powerful as the guaranteed first gem drop at this point though, with BotP being the guaranteed gem after that and then RNG taking its course from there.
That’s certainly a thought. I’ll pass the feedback on to the development team.
I will note, however, in the next patch, we are going to increase the drop rate for Legacy of Dreams from Greater Rift Guardians. It’s a little low currently and hopefully that will help with the feeling that this gem is too scarce. We’ll give that a go first and see if we need to re-evaluate after.
Is this to be interpreted as making it drop sooner when you first start collecting the gems? My impression was that if you have all the gems, none drop, so any you don’t have drop randomly.
Its not like a situation where you have gems to collect, run a greater rift and not get one of them each time. A gem will drop each GR till you have them all. So by itself, this seems confusing, unless you mean its weight of when it would drop is increased to occur sooner rather than later when multiple gem drops can occur?
Just wanted to clarify.
Correct. While you’ll get it eventually even with bad RNG by process of elimination, this change should make it more likely to drop sooner rather than later.
Again, not guaranteed; random is still random and bad luck still happens. But it should be better after the update.
Alright, well that’s cool then. Thanks!
I think that increasing the drop rate is a great start. We all appreciate that bit of knowledge!
This really made my week! Thanks for the response Nevalistis
What is the drop rate for BotT? It alwasy seems to be one of the last gem to drop for me. And BotP always seems to be the first. I had no idea gems had different drop rates.
I doubt they will tell us that. I had naturally assumed that for the most part, they all had equal drop rates, but I suppose the best you could hope for an answer is that they either do have different rates, or they don’t. At least for this gem, we know they adjusted it to hopefully fall sooner than later, but that doesn’t mean it will for everyone… RnG is still apparently RnG.
Guess I was lucky to get one on second gem
That’s actually by design. Bane of the Powerful should always be the first Legendary Gem you receive, as it’s kind of the “entry level” to Legendary Gems and usable by all classes.
We generally don’t share exact drop rates (nor do I have immediate access to that kind of information; I’m not able to look into details like that in dev tools or anything). If I recall correctly, all Legendary Gems should have roughly the same drop weight with the exception of Bane of the Powerful as noted above. This is a slight assumption and I’d need to confirm it for certain, but I believe we are just upping the availability of Legacy of Dreams because of its more utilitarian nature.
Ideally it should be the first drop guaranteed like Bane of the Powerful is now. Then make BotP the guaranteed second drop (or vice versa, either way) and RNG from then on. That would certainly eliminate most of the isues we’re seeing with acquisition.
And please, for the love of all that’s fun, consider condensing those ranks to 50 total (Rank 49 max). Doing so would make it feel much better as a sole progression method. Expecting players to get it to rank 99 to equal the original LoN is a bit nuts. It causes some pretty major brick walls to suddenly appear early on when trying to progress with the gem. Although the Rank 49 vs. 99 is only 2-5 greater rifts at the high end, the extended rank requirements hurts the low and middle part of the progression curve to an unwelcome extreme.
Not sure I agree. A year or two ago, I probably would have. But with the recent gearing model changes, the ease of getting most players easily into the high 90-100 ranges is not that hard. I’m currently grinding at GR90 for gem levels. Granted, not all builds are equal, and not everyone is going to have the same fortitude at researching or optimizing their builds. But overall, as you say, when you get near the higher end of the gem, the gain is not going to be much more when looking at a level 75 or 80 vs 99.
But that’s my opinion.
The problem isn’t at the high end, it’s during progression. The extended number of ranks makes using it as an actual progression methodology excruciatingly unpleasant, especially early on when we have far fewer viable ancients. Condensing the ranks would at least allow us to have a smoother progression chain than slogging it manually to Rank 99, which outside of the meta builds isn’t exactly feasible for most players.
Basically, in a nutshell it felt good as a means of progression until about GR 35-40, then suddenly hit a brick wall because the power gain per point wasn’t keeping up with the scaling of the GRs.
Same could be said of leveling your character from 0-70 at the beginning of a season solo when there aren’t any friends that can power level you fast yet.
But I get what you are saying.
That I understand. Probably best as a startup till you can put together a better gem farm build then work to level it higher, but yeah, I can see where capping it at say 50 or whatever might not be a bad idea. Or even say 75.
And therein lies the big problem we’re having. It’s being treated as a “farm up the gem and then use it” system. That sucks. When LoD was introduced it offered a glimmer of hope that finally the journey would feel good, not solely the endgame only. While LoD, like LoN, has actual endgame potential, LoD is in a unique position wherein it can actually be the journey and feel good, but not when we have to rank it to 99 like we do now. The power gain per rank brings the fun to a screeching halt long before we hit the halfway mark leveling it (and ourselves) up.
Not to be the fly in the ointment, the BotP is usable pretty much right away, even with sub optimal gear (including yellows to fill in the blanks), LoD really gets powerful once you start collecting useful Legendary and increments once Ancients come along.
Increasing the drop chance\luck doesnt really make all that much sense (IMHO), would rather see Stricken drop sooner or Zei’s,to be perfectly honest.