Any Tip, Tricks, or Hints... trying to complete a 150 GNR

UPDATE: DING Successful 150 GR completed on Barbarian and @ 13:34… and LOL, I had cdr, speed, and conduit (at the very end going into the boss fight)… I made the gear changes, did better “crawling” with the mobs/elites… and WW’ing a bit longer on the GR… so THANK YOU ALL for your contributions; truly hope other casuals can take this wealth of suggestions and get theirs done too! :slight_smile:

UPDATE: DING 150… many thanks to all the tips, hints, and tricks… now the focus forward is doing this stuff EARLIER in my grind! LOL… and seeing if I can minimize the AMOUNT OF GRIND I need before 150, but fishing got BETTER and EASIER knowing WHAT TO LOOK FOR… i.e. I lucked out with the 150 run on monk with a OREKS DREAM + FIELD OF MISERY to follow! And I got power, electricity, and shield for the 3 pylons… So I am going to continue to get better about fishing and not doing every single GNR! :slight_smile:

AGAIN SERIOUSLY THANK YOU ALL!

Hey there D3 community,

The long story short; I’m very well aware I am SUPER casual and less skilled than the top players in each bracket. As I review the current 150 GNR holders, there are crazy low paragons accumulated for some, which I know is combination of skill and luck in the GNR farming with lots of keys.

That said, this season I have tried to focus on farming keys and fishing for the GNR maps at the very least…

I would take a 14:59.99s completion of 150 just to get one done; therefore, I am curious is there any tips, tricks, or hints about WHAT I am looking for when farming/fishing GNRs to try to get the 150 done successfully… i.e. best map, or a pylon at very start (with 0% progression) thus leading to 4 pylons? or anything to help me simply complete a 150…

I appreciate any and all help.

Sincerely,

Casual Gamer

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  1. Play the most OP build and have the correct gear with the correct rolls ancient and augmented. (looks like monk is FOM this season).
  2. Farm a lot of keys.
  3. Restart GRs until you get a large very dense map (such as festering).
  4. Hope for a conduit and a power pylon.
  5. If there is a lot of juggers or monsters that jump all over the screen, restart.
  6. Drag monsters across the screen to group them up.
  7. When you get 6-7 elites relatively close, hit the conduit.
  8. Save the power pylon for the RG.
  9. Use any of the other pylons if you get them as needed.

I am sure others will give more detailed tips, but this is what I used when I did my 150 in S28 with about 2200 paragon.

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I liked #7/#8… I have been trying to get 3-4 elites together for the conduit/power pylon… and I usually try to save the protection pylon for RG… but can also start saving Power pylon for RG!

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A good thing to do is also not to look only at the top of the ranking (I won’t say why, it’s quite obvious), but sometimes it’s not bad to look a little lower, and then…
From 1 to 9

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I haven’t cleared GR150 but I know a few tricks. First, check top clears at leader boards to have an idea about limitations of the builds. If you can analyze, they’re good sources of information. Not everything said in Maxroll and icy-veins are accurate, nor cover every depth of detail a class can offer as a mechanic.
So in practice, it wildly differ from what’s written in those guides if you look closer. Some of the skills and even items that deem as useless there, might save your skin when you pick the right skill rune.

If you get stuck and burning too much keys, it doesn’t hurt to change your passive ability in the limits of logic to adapt. Sometimes all you need is turn out to be some more defense or some more damage output to clear the next tier.

Try to create a group of monster aggression on yourself and on your Follower separately if you ever face this. Whoever they lock on, Area Damage supposed to fry them when you utilize the nearby monsters as beacons for collateral damage, so care to stack AD% up high on your equipment if your class is capable of doling it out.

There will be moments that you can not separate monster groups, because your character may feel frail between multiple Juggernauts, you killed every fast-small monster on your way to this fight so not enough crowd or the area you fight is too narrow to maneuver and pull them.
In that case, yes, restart and burn the key but I suggest you at least try before giving up. In the next minute you can get a Conduit Pylon as a reward, and minions of Juggernauts apparently have higher chance of dropping Nephalem Glory (watch wudijo’s latest GR150 Raiment Gen-Monk clear) which is pretty effective when used against them.

Not a bad idea if you have Squirt’s instead of Traveler’s Pledge. If you keep getting fixated for perfect moment, you may botch it when it finally arrives. Randomization in this game is rather punishing and in high tiers doing one wrong move to over commit costs you the entire run when it went so well up to that point.

This. Especially this season.

Did a GR 150 in 11:46 first try with a bad map and bad Boss at Paragon 1807.

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Which is why I said

1 or 2 in a group of 6-7 elites is worth pushing on. 4-5 out of 6-7 that are juggers, insta-restart. You won’t be able to pull enough rando monsters to melt that many juggers fast enough. You will simply be spinning your wheels. Spending 12 minutes pulling juggers hoping and praying that magical conduit will appear is not a good method to get your 150.

The biggest part of pushing is to know when to go for it and when to cut bait. If you are hoping for 150 in 14+ minutes, you can waste far too much time hoping you get lucky. Spending 5-10 minutes on a wing and a prayer layout adds up to several hours really quick.

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You want an open map, or the cemetery.
You want mobs that spawn other mobs (Returned Warlocks or Spewing Mothers).
You want an Orek’s Dream map preferably just because it guarantees the next map won’t be terrible if you have to go to a second or third floor.
You want to skip elites for the most part except for those around a Shielding or Conduit Pylon.
You want a build with big AoE output to take advantage of Area Damage.
And that build should be one of the better builds for the Season Theme. Top build this season is LoD Bells Monk.

That should take care of it.

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I didn’t know that about Orek’s Dream map; noted and tyvm.

As for skipping elites; I have always been stuck on the idea I need to kill them for progression to get pylons faster/more effectively, which I guess I need to adjust for sure!

I love the barbarian; been trying out the Fire HOA build, though I made it to 141 with Frenzy. So being late to the game and working on gear late in the game has definitely done me a disservice, but I think I am going to start focusing on the OP flavor of the season moving forward, period.

Thanks for the help, truly appreciated!

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You do need to kill some Elites but a Shielding Pylon (due to Squirt’s Necklace) or Conduit will make killing the Elites faster. In some maps with the aforementioned white mobs, you can drag some elites through the map to groups of those white mobs and might be able to kill a few as you go with Area Damage. Or if you’re lucky be able to drag them to the spot where a Conduit Pylon Spawns so that you can get 4 or 5 Elite packs around the Pylon.

The Pylons are important for that reason.

Edit: Also, you may need skip some floors in an Orek’s Dream. Like if you get the Desolate Sands map, you may want to skip it because the mobs can be pretty spread apart and so it’s harder to get big pulls. You may also want to skip it if it’s a second map also.

Good maps for Orek’s Dreams are ranked like this Field of Misery>Frestering>Battle Fields>The Desert Maps>Shrouded Moors.

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LoD HotA is a great beginner build for pushing high grifts. Very tough, great seasonal AoE, simple gameplay. I see you have wizard. Gr 150 solo is absolutely real for both of the classes at 2500-3000 paragon, but it requires fishing ( Orek’s Dream or open map, conduit + power, non cheap melee mobs ).

Note for LoD HotA - use Whirlwind on RG for several minutes to stack up Stricken more quickly.

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I’ve always wanted as many elites (including champion packs) as possible… Maxroll’s D3 section will have some guides but youtube can also help. Search something like: Diablo 3 season 34 gr 150

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Probably too late for me to work on a monk now, but I will be heeding this advice in the future!

I’ll try to start fishing for Orek’s Dream + Field of Misery… seems probably best way to burn up my keys…

And I didn’t realize I need to WW on RG… that said, I will give it a try… I read somewhere about it being better for stacks… but didn’t feel like it was working any better than HOTA…

Thanks again everyone for the tips, tricks, and hints! Truly appreciated! Just trying to get a bit more consistent with how I play to get to 150 each season!

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It took me 5 or 6 days to reach 150 solo on Gen monk. From zero to 150 solo at 1334 paragon ( EU ssf ). That build is ridiculously easy to gear up. The only important thing here - do not copy #1 Gen monk’s gear from the ladder :smiley:

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Monk to 70, just working out gear while the season is still available :slight_smile:

Just pushing in general, a very common problem with beginners is that they tend to just go through the rift and kill everything as they find them, as if it was a farm run. You need to know when to skip enemies and when to pull enemies forward into a bigger group. Very rarely (in a 15min clear) will you run up to a group of mobs, kill them where you found them and only then continue.

Another common problem is just not executing properly. Some builds are easier than others, but most have some mechanics that allow you to maximise damage output, and you need to learn to get that down second nature, so that you can focus your attention on other decisions, like what mobs to pull, how to manage pylons, skip or not skip elites, etc.

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Welp, got to GNR140 already, with a hodgepodge of gear :slight_smile: see how we do tomorrow…

And Cascade, yeah… I hear that sir… I’m trying in that regards! :slight_smile:

The most powerfull build is clear around after the first week of season. Enough time to set up and learn to play it.
Strong theme is necessary. Crucibles, shards or ethereals are good. 4th cube slot is medium strength, unrestricted cube is weakest from that ones was repeated already.

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LOL just tied my warrior @ 145 with this hodgepodge mix LOL… you might be right :stuck_out_tongue: about the OP flavor :slight_smile:

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I didn’t know GNR played D3.

Live and learn.

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