I understand that one item property can be re-rolled at the artisan and you might get a new property instead.
But in general, if you find a legendary with very low stats (during your leveling journey) is there a way to reroll the whole thing to get end-game stats? Or are those legendary purely cube fodder or for salvaging?
Cube fodder or for salvaging.
Whilst levelling, you’ll be replacing gear so frequently it’s not worth re-rolling properties on stuff. Until your hero is level 70, and has some gear that you’re likely to keep for a while, just keep replacing the gear with new drops instead.
One thing to be aware of about the Cube. When you extract a legendary’s power into the Cube, if you make that power active, it becomes active at its maximum possible value, i.e. if a legendary has a property that can give 250-500% extra damage to a skill, it’s always 500% from the Cube power.
One proviso, if you have the same legendary equipped and as the active Cube power, you will always get the value from the equipped item, even if that’s lower than the Cube’s value. This is why you don’t have the same item equipped / cube active.
that’s clear - but it wouldn’t even be possible to reroll those items anyway (except for a single property), right?!
One of the Cube’s recipes allows you to reforge a legendary item. This basically gives you a brand new version of the same legendary. This can lead to a better version or a worse version. For that reason, generally you wouldn’t do that with an item your hero has equipped (in case you end up with a worse version) but with a spare of the same item. That way, if the spare re-rolls better than you’re wearing, you swap to the newly rolled one and, if not, you can keep re-forging the spare until you do get a better one.
Again though, this isn’t something you’d do whilst levelling / during early gearing, especially as that Cube recipe costs a lot of materials (that you won’t have many of until your hero is 70).
From what I understand, reforging a Legendary via “Law of Kulle” (recipe 2) also keeps it at the same “item level” as it was when it dropped, so if you got it when you were level 30, it’ll still be level 30 afterwards (and have the same reduced affix ranges).
That’s why they’re only useful for “Archive of Tal Rasha” (recipe 1, extracting the legendary power), since you always get the max value out of that anyways. If you want better affixes, you’ll need to find the item again while level 70, whether getting it from a chest or mob drop, upgrading it from a Rare using “Hope of Cain” (recipe 3), or getting lucky and gambling it from Kadala.
you’re right (says maxroll)! Good to know.
Next q:
Also from maxroll regarding Law of Kulle:
Sometimes it’s best to do your reforges on a different class, because of smart-loot. For example, if you are trying to obtain The Traveler’s Pledge with Socket, Critical Hit Chance, Critical Hit Damage, and Physical Damage for your Barbarian, then you have better chances of getting it on a Necromancer, because Necromancers can only have Physical, Cold or Poison damage, while Barbarians have Physical, Fire, Cold, and Lightning.
the resulting item is smart-looted to your character, meaning that the rolls such as Main Stat, Increased Skill Damage, Maximum Resource etc. are always for your class.
But wouldn’t the necro get intelligence most of the time while the barb would be looking for strength?
It would, yes - I’m assuming the intent is that you’d try to roll Intelligence plus the other desired affixes with sufficiently high values, then transfer it to your Barbarian and then use the Mystic to reroll the Intelligence into the final affix you actually wanted.
If you want that Traveler’s with Socket, CHC, CHD, and Physical, there is no room for a Main Stat affix.
At higher levels, Main Stat will often get rolled off because of Augmented gear and past P800, you can only add points to Vit or Main.
3 more questions, one regarding Altar and one reg. Season Journey.
- For the Altar I need to sacrifice a set helm. Due to season journey I’m in possession of Inarius helm (and three others of the set - hopefully soon five). I have also found Trag’oul helm plus shoulder & gloves. Which would you suggest to sacrifice?
- I’m at 11/12 of chapter IV of the season. I only need to kill Malthael on Torment IV. All other objectives have been quite doable so far. But with him I won’t even get him to half health before I bite the dust. Obviously something to do with my skills (and possibly equipment). Would you check out my build and give me pointers? Thanks, really appreciated.
- From maxroll Work of Cathan:
Removes level requirement from the item. This recipe is largely useless, because it only helps you to level your second and beyond characters to 70, and that only takes 2-5 minutes with a little help. One can level from 1 to 70 within 5 minutes with some help? How that?!?
Don’t sacrifice your haedrigs set, you’re doing this entire thing to get the 6-set which will allow you to clear way higher.
You could sacrifice the tragoul (you’ll find more), but that’s the set you’ll be going into in the long run, so you could also just hold off until you find a third green helm.
Run a few greater rifts, doesn’t have to be high, like GR10-15 would be enough, keep them fast, like 3 mins or less.
You always get legacy of dream as the second legendary gem (from the second rift), and leveling that up to even just 5-10 should be enough for you to clear T4 malth (make sure you don’t have any set bonus for that gem). Also replace your yellow pieces asap. Then ofc stop using legacy of dream once you get your 6-set.
The carry invites the lvl 1 character into a lvl 70 T6 game and run them through a couple of nephalem rifts. You only need to be on the same floor (but alive!) to get XP, so park them at the entrance while you clear, and have them teleport to you at the start of next floor. 2-3 rifts is enough, and ~90 seconds per rift. You can also do cow level if you have leftover cow sticks, which people say is a little faster than rifts, but I haven’t done that myself. If it’s not the first char, then a ruby in a leorics crown and/or some other XP gear will speed it up further, but it kindof takes longer to craft that gear than the time you save, so it’s mostly a sign of good will towards the carrier (as you save time for them).
There is also a glitch that allows you to get a lvl 1 char into a T16 game (normally T7+ is unlocked only after you hit lvl 70), and with that you level them 1 to 70 in 30 seconds, but really it’s fast enough on T6.
In solo self found (or without carry in general), you still have the altar node with all gear being lvl 1, so you can give a full legendary set to the new char, and just rush through T6 kill streaks for an almost as fast 1 to 70. It can get a bit difficult towards the end, but as I learned from tinnes speedrun video, you can line up a long kill-streak at the end (he did it in fields of misery), so that when the kill streak ends you get the last 5+ level to 70 in one go, and you dont have to play on lvl 65+.
I used to use the Gem of Ease (lvl 25 or more) in HC before the Altar, but only in a level 70 weapon if I couldn’t get a powerlevel.
That being said, I believe @Meteorblade used a bunch of them to create a complete level 1 set. Just for fun (or out of boredom).
You can use the very last recipe in the Cube to craft a Primal. Given that you have salvaged at least two Primal quality items before, you should be able to pull that out. Alas, that will completely randomize its stats, so getting a good combination is not guaranteed and it’s random as reforging it at the Cube.
Also as mentioned above, you have reforge with the second recipe but its results are random, both for combination of affixes and their value.
The benefit of the eleventh recipe (“Curiosity of Lorath Nahr” I think) is, at least you get a Primal item with the type you wanted. The downside is that you can only equip one crafted Primal item created with the Cube recipe.
So you ought to try quite a few, up to several times in the Cube, wasting Primordial Ashes to land a godlike roll with a good combination. This depends on the legendary item you picked to create a Primal out of. To say the least, if it took you 40+ tries to craft a Primal item with right combination from the recipe, you picked the wrong item, period.
If nobody mentioned last Cube recipe before me, the odds are they’re avoiding it because whenever someone mentions Primals, someone leaps into the discussion to brag about their own looted Primals, complain about excess Primal Ashes, drop rate of it or complain about the one crafted Primal limitation per character. It is totally a thread derailer. If you are lucky, you’ll see it in demonstration.
Just to be clear: The Properties are random. The stats are always maxed on Primal items.
that made ALL the difference. That fight was now easy peasy.
Thanks!