New or not, it is a multiplier. It doesn’t really change things if was or wasn’t there before or after. The point is that it is there, and it is a multiplier.
You still ignore the fact that it HAS a multiplier, yet claim it doesn’t have a multplier.
Well I know numbers. And given that PTR wasn’t perfected, I’m not ready to call it final. I reckon it is more powerful than initially anticipated, and I am not a fan of huge outliers in the numbers as it just removes options. And there are so little anyways.
The good thing here is that WW has the potential to do 5% of the damage vs the 1.3% it could before.
And this is how trolls run kids. No matter what you say or prove they may claim 2+2=15
Their wires are connected differently.
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Couldn’t have said it better myself
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Okay, I much be hallucinating when I look at this:
https://us.diablo3.com/en/item/lamentation-Unique_BarbBelt_005_p1
Nope, no 100% damage increase there.
Incidently, another reason it is not a 100% damage increase is because the second application is not done at the same time as the first. You have to hit them with rend TWICE. There is an offset there. That lowers the damage potential even if you keep up both stacks forever.
This isn’t something I had even thought about, rend doesn’t apply twice it CAN reach 2 stacks. That is a big difference.
And yet blizz loves them so much. Those nerf troll high jacking every barb thread but yet show no interest for the real outliners (wiz @ eu server live making gr 143 with just 5,4k paragon, yet the bottom of the top 1000 makes 124 gr with just 1,3k para). But sure the barb was a outliner.
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Then you need to look in to mechanics. there is even a large thread on how these works for Rend, and Lamentation and Ambo’s Pride. But here’s the butter of it: As long as you hit twice within a second you have applied TWO stacks of Rend to a target. Whirlwind at 1 aps makes 3 attacks per second, which means attack speed has no influence on meeting that criteria.
Thus you ALWAYS apply 2 stacks of Rend to any mob. And this means that the effect acts like a x2 buff, like it always has.
The game works on a tick system, not a per second system.
ONE TICK after it is applied, it has already done damage. If you hit 2X in once second (assuming the server 50 ticks per second is accurate), it has already ticked damage 25 times. Has the damage been reported yet, no. However, for calculations, in that one second, you have only done 50% more damage.
Aka, it is not a 100% damage buff.
Ahh it just became an addiction.
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Numberz is hard man so just nerf dem barbs coz yeah.
Secondly, why is it so hard for folks to ever stick their hand up and say “yeah, you’re right and I was wrong”. Nope you trolling pillocks just dig in and double-down on your nerf calls and incorrect statements.
But darkspud (spud is slang for a potato here) said he could do a higher GR. Yeah he “said” that, never did it just said it. Well here goes. My next Wiz, DH and Necro can solo a 150. Honest It’ll happen Now based on that blatant misleading quote all you trolls need to start calling for nerfs to those classes …
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Nah, the game works in frames. 60 per second to be exact and there’s no ICD on Ambo’s so every hit applies Rend.
If you hit on frame 1 Rend will run for the next 60 frames, if you hit again within those 60 frames it will run another one for a new 60 frames. So if we assume a 3 aps we hit every 20 frames, which means frame 1, 21, 41, 61, 81, 101 and 121. Let’s just go with 100 damage per 60 frames.
Frame 1: 0 damage
Frame 21: 33 damage
Frame 41: 66 + 33 damage
Frame 61: 100+66 damage
Frame 81: 100+100+33
Frame 101: 100+100+66+33
Frame 121: 100+100+100+66
Ticks are the timings at which mechanics works on skills. For instance Rend only ticks every 30 frames, so damage dealt is calculated and displayed every 30 frames. Ticks also control when Dust Devils are spawned, as it is the time it takes the game to reset certain abilities.
The nerf bandwagon reminds me of the characters portraited in the movie Idiocracy… Those who’ve seen the movie know what I’m talking about…
Their reasoning or actions is almost the same…
No matter how many valid arguments you present to them, they’ll still argue with you and try to convince that you’re wrong.
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Believe it or not, WW of all things proved where the calculations are done.
All calculations are done on the servers. Servers are set with a number of calculations per second, which are called a number of things, including “simulation ticks”.
https://www.it.uu.se/edu/course/homepage/oopjava/st08/assign/simulering-eng.html
The assumed tick rate for the servers is 50 per second. That is the best, to my knowledge, anyone has been able to figure out.
What you are showing for numbers there, regardless if you consider it framerate or server ticks, show that there will always be an amount of lost damage and hence, it is not a 100% damage increase since at frame 121, if it was a 100% damage increase, the belt’s current bonus would allow both stacks to have this for 2 seconds of damage perfectly and have done 400 damage, and not 366.
The lower your attack speed, the bigger the gap.
they keep deleting the majority of barb posts being posted
kinda embarrassing at this point, really shows how they view the community opinion.
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