And Blizzard used to be THE Mac game developer!

I have been waiting for 20 years for this date and then it turns out you ditched Mac? Seriously? I have suffered through D3 multiple times on Mac and PS4 after the LAN support for DII fell apart, hell I even dabbled in Starcraft and Hearthstone as some sort of failed 12-step program for DII withdrawal. Now, I have 4 Mac computers standing ready, just waiting for the release of Diablo II Resurrected. I. Am. Not. Touching. A. Windows. Computer. Ever. Again. (Well, ok, I am fixing my son’s shiny Windows machine every second week or so, but only because I am a good dad.) Listen, I forgave you for D3, I mean, DII was a tough act to follow, but how can I forgive you for finally re-releasing THE Mac game and robbing us of the experience? This is like Jar Jar Binks all over again! THIS is the Prime Evil!

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Sadly D2 (2000) is no longer supported on Macs either.

My understanding is that Apple is not video game friendly anymore and Overwatch and several new/expansions for Blizzard are not on Mac.

If that changes, I have no doubt they would be happy to support Mac again.

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When your OEM decides to impose both hardware and software restrictions, especially those which directly impact visual components through GPU, what are you to do as a developer for that platform? I suppose you make Candy Crush or Hangman. Or anything the Wii might have ran when it was first released.

You don’t make a graphics-heavy demon-murder simulator.

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Here’s a slightly more detailed reason for the lack of macOS support for D2C and D2R. Even D3 hasn’t been updated to use Apple’s current graphics API (Metal) and still uses OpenGL, which has been deprecated by Apple for a whopping eleven years now.

Too few remaining macOS capable devs and a lot of bad blood means going forward, expect zero support for macOS outside of existing modernized games that are already running on Metal (D3 being the exception to that last rule, as noted above).

Even one of the main developers for WoW’s largest addon, Deadly Boss Mods, has indicated he’ll likely end up going Windows full time in a couple of years if he’s no longer able to keep his hackintosh up to date or functioning properly. He’ll just have an M1 Mac Mini to use BBEdit for coding since there is no Windows version and the tools on Windows suck compared to its feature set and ease of use, and just upload to a private GIT repo and/or FTP the commits between the Mac and Windows PCs for testing. And he’s like me, a super die-hard macOS fan.

I want the games on macOS too, primarily for ease of accessibility there vs. on Windows, but even if Apple comes out with an M2/M3 Mac with a seriously kickass GPU, it will be a day late and a dollar short, as it were. Hell, the only reason WoW has an M1 native client at all is because Blizzard is also toying with internal builds of their game clients for ARM64 Windows. Had it not been for that happy coincidence, native ARM macOS support would likely never have happened. And it only happened for a couple games at that, and obviously not D2R or other in the works projects.

Sucks too, because Apple’s ARM variants are super well designed and extremely efficient. I have no doubt they scale very, very well on the CPU side given Marvell has a 60 core and even a 96 core ARM MSC for servers. But, it is what it is.

Why would you blame blizzard for Mac saying they refuse to let 32 bit programs run? As far as this goes I never understood why if you can afford a Mac which is always more expensive you can’t afford a PC. You can buy a laptop even in this horrid economy that can play all blizzard games for less than 1000. A Mac that is equal to that 1000 dollar laptop costs 3 grand. It’s like buying a switch than whining that it doesn’t play playstation games, and getting mad at Nintendo for it not being able to.

Actually never mind you can’t even buy a Mac book that equals the power of a 1000 dollar laptop, they don’t even have graphics cards lol.
I’m sorry but I don’t know what gamer is gonna pay $2399 for a lcd 16 inch laptop not even 120hz or oled, with no graphics card lol. I just say a i7 11th with a 3070 and a oled for 1700… So yeah complaint apple isn’t for gamers is pretty mute.

As for why I say it doesn’t have a graphics card this is it’s pass mark score 5674, a 3070m gets 21000. That means literally you could get a laptop from 8 years ago and it would be better than that 2300 dollar Mac book. My 60 dollar Radeon 550 is better… So literally for like 200 dollars you could build a better PC than that Mac book.

Though you might get shadow PC to run on it.

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Install Windows as secondary OS. Issue solved. Unless you’re like in my shoes, where currently I’ve reallized that my new Macbook air with m1 that arrives next week won’t run win10 normally. LOL

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Man are u saying that you bought a Mac book and thought u were going to install windows on it? Why in god’s name would you pay over 1000 dollars for a lcd laptop? Eh

Blame Apple. They made Macs a nightmare platform to develop games for, especially to maintain old ones. What is funniest to me is how many games released for iOS years ago no longer work on current versions.

I’m not an Apple hater, I used a lot of apple machines on the PowerPC days, I actually think Mac OS X is one of the more decent OSes on the market (although I prefer Linux myself), but unfortunately, it’s no longer a decent platform for gaming. Yeah there’s the Apple Arcade but the crazy thing is that if you buy a game there today, considering Apple’s tendency to make software for their own systems obsolete, you can’t be sure you’ll be able to play those games 10 years from now. Hell, I don’t even know how long they’re gonna build Intel machines, but they are likely to drop support for that as well, and then there’s a next to 0 chance you’ll be able to play D2 there.

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We’ve gone over this in previous threads. Your beef should be with Apple not Blizzard. Apple is making it more difficult to develop for.

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ready for macOS Monterey and optimized for Intel and Apple M1 chip.
https://www.parallels.com/products/desktop/whats-new/

Jesus thats a pricey virtualization software. I hope Virtualbox will update their solution soon™, I’ve read that thats one of the best option.
I don’t just want to use win10 but would like to use VMs for study, servers, iis, sql, etc. Replacing my Microsoft sufrace with an apple machine, hope thats not a dead-end upgrade lol. I don’t consider gaming on it really so I don’t care about much for D3 on mac, but … I wouldn’t mind checking it out though.

And if you want to get technical with bs just check devs history and tweets.
Blizzard was one of the first ones to implement Metal and they learnt DX12 from it.

They are just mercenaries hunting money.

Blizzard wasn’t able to get Metal going until Apple finally gave them some documentation. They had DX12 capabilities before Metal was fully implemented in World of Warcraft. Unfortunately, by the time Apple gave Blizzard enough information to properly implement Metal that wasn’t hacked into the game, they missed the boat for Overwatch. World of Warcraft only got it because Blizzard wanted to continue macOS support for that game.

You’ll note that Diablo 3, a game that came out years after World of Warcraft, has still not been updated to Metal. After being burned, Blizzard reduced its dedicated macOS team to essentially one person whom also services the Windows game clients. When OpenGL finally breaks entirely on macOS I wouldn’t expect D3 to get updated there. If they haven’t moved to Metal already, they aren’t going to. It will get the Diablo 2/LoD Classic treatment and just not work anymore.

Apple fractured its users, then it killed nVidia being able to make drivers at all (again, even for existing hardware), and has suboptimal AMD drivers. Its Intel IGP drivers are beyond broken and aren’t ever getting fixed, as evidenced by the Intel driver bug that still plagues World of Warcraft 2.5 years after it first hit. There’s nothing more Blizzard can do to work around it, so once that breaks the game, those IGPs will just not be supported anymore, period.

It’s a shame too, since Metal is on par with DX12, and even has a ray tracing API as well (only the AMD 6900XT and W6000 cards and possibly the rumored dual GPU W6000 series card from ASUS would be capable of RT on macOS in the near future). But Apple continues to be Apple and does its best to wrest control away from GPU manufacturers, severly crippling what game developers are able to do on the OS, especially since Apple is beyond lackadaisical with driver bug fixes.

I want D2R on macOS myself. Unfortunately that ain’t going to happen. Go gripe at Apple for that.

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