Ancient Stone of Jordan is a pain + Fix

Just realized ancient SOJ are SUCH a pain to get, never mind getting the right rolls AND right element

They should “remove” the random element and include

“increase ALL ELEMENT by 15-20%”!!!

Its harder than getting a GG COE!

Almost anything is harder to get than a good CoE. You do realize that 3 of 4 primary affixes on CoE are always predetermined?

4 Likes

Try to get a decent Compass Rose, and you’ll see that get a good SoJ is really easy.

4 Likes

These are actually pretty common although an all elemental boost would be a sweet tier above single element in terms of loot whorage in general :wink:

My vote for the top annoying ring to roll is compass rose.

7 Likes

- Do you want movement speed?
- No, thanks.
- Do you want movement speed?
- No,really.
- You got a primordial Compass Rose with 12% movement speed, without socket and no damage, you’re welcome!
- :sweat:

6 Likes

Compass Rose definitely is among the harder ones to get rolled ideally. 5 primary affixes and of those 2 are guaranteed, main stat and utterly useless movement speed. Primal version gets a third guaranteed affix which is of course a socket. That still means 2-3 affixes have to roll correctly so one can roll the movement speed off to something actually useful.

edit:

At least rings have fairly limited affix pool so it’s not hopelessly bad. Offhand items on the other hand…

I’ve have had some weird RNG this season… :thinking: :thinking: :thinking:

0 Ancient Fire SOJ at all

PLENY of Compass Rose with Crit/Crit/(CDR (2), Dmg (2), AD (1))
1 Pimal Flavor - Lighting Crit Cirt CDR !!!
1 Ancient Flavor - Fire Crit Crit CDR

RNG for SOJ having a socket seems EXTREMELY low…

This is from 3 seasons worth of SOJs

Not one of my characters has an ancient compass rose. Everyone I have found, gambled, rolled, rerolled were zapped at the blacksmith because they were crap, even 1 primal. Yeah, that ring needs a bit of attention. I hate trying to get a half waly decent ancient one of those.

Yeah, the DH quivers suck so bad. So easy to get a ton of crap rolls.

Yeah screw that ring man. That was the reason I stopped using it in builds that suggest it. I would say ok lets try and get a good one and work around it for now and then it just never comes.

Guaranteed socket. There. I fixed the SoJ.

How many reforges have you done? 1-2k bounty mats are the norm for solid ancient pc rare items. Worst case scenario is getting a normal usable SoJ which is only 98.5/94.75 = 3.95% dmg loss. Wont make any difference to the tier you are doing. Bersek had a normal squirts on his previous Rank 1 LoD hota clear.

Had 4k mats, used 80% to try for GG Squirt with CHC+CHD - OS
Got some ancient…scuffed Fire+Cold with 60% CHD

Then rest on SOJ…got an Ancient…Physical :upside_down_face: :upside_down_face:

(Did the reforges on DH)

I’ve got Ancient Cold SOJ, Lighting SOJ, Phys SOJ
-And 1 Poison from WD
LOLLL

In my opinion, SoJ doesn’t need a buff. All you had to do is finding an ancient quality SoJ with ChC% or socket (maybe CdR% too) but that’s easier to be said than done. Once you managed get that, just reroll main stat roll as a socket or crit rating from Mystic, then augment it and you have one of the best rings for a multi-elemental build in the game… Well, after CoE ofcourse…

So far, only Monks and Wizards are capable of using that properly with very limited specs though. Other classes barely worth the trouble so I wouldn’t advice you to chase after it for long. Just use the Crucible granted to us for this season and be done with it.

I’d kick 1 secondary affix off (keep the extra resource) and replace it with a primary so it’d be 5+1 config rather than normal 4+2. Then make that affix a guaranteed socket.

Keep the guaranteed elite damage%, main stat and random elemental damage%. The final primary affix can then left for RNG.

The nice thing about Stone of Jordan is you can work it around the element of your Amulet, Bracer and Pants. In general, you pair your SoJ around you Amulet. The Bracer and Pants are more flexible from a loot chase standpoint.

My issue with SoJ is it doesn’t change the way you play.

The most recent SoJ iteration was half an attempt to enabled mix element builds, which are rare and saddled with disadvantages, ie. dps skills of the same type share skill % rolls (dual primary, dual secondary, etc.)

From a numbers standpoint, the ring is weaker than CoE on its own. An automatic lose in the world of set bonuses.

I think it’d be HUGE if this ring worked like Apache suggested, and they moved the all elemental % damage to the legendary effect. In place of the Element % roll, they made it +45% skill damage. So you’re looking at…

Stone of Jordan
45% Skill Damage
30% Damage to Elites
Random Affix
Socket

Each of your elemental’s damage bonus is equal to your highest static elemental bonus to skill plus 20%.

Due to the fact that both % Skill, % Elite % and % Element are additive and occupy the same affix slots – the total damage coming from this ring is comparable to CoE. But the breakthrough is now it’s mathematically feasible to make dual skill build on the same skill type.

Comparisons

CoE + 2 Affixes
Legendary Effect = 1.5x
CHC = 1.10x
CHD = 1.09x
Total: 1.80x to everything

SoJ + Element + Single Skill + Elite
Legendary Effect (40%->60%): 1.14x
Skill % (45%->90%): 1.31x
Elite % (30%): 1.94x
Total: 1.49x to trash | 1.94x to elites.

SoJ + Element + Elite
Legendary Effect (40%->60%): 1.14x
Elite % (30%): 1.48x
Total: 1.14 to trash | 1.48x to elites.

You now have 2 skills, on separate elements, independently boosted by the CoE cycle. Assuming they provide equal damage output expect a boosts like this:

3 Element CoE Cycle: 40% Boost or .
4 Element CoE Cycle: 33% Boost.
5 Element CoE Cycle: 29% Boost.

A few build examples with the potential to become dual element.

  • AoV Heaven’s Fury & Fist of the Heavens
  • GoD6 Hungering Arrow /w Bolas or Grenade (Dual Gen)
  • S6 Impale w/ Fan of Knives
  • LoD Rapid Fire /w Fan of Knives

I’m sure there are more – and they could tune some dps skills to work best in tandem with another dps skill.

1 Like

No I completely understand your point, and the SOJ only provides, very very moderate increase

Since its introduction many players thought this was going to “Bring Out” build that have two different elements for their main damage (Wiz)
—That theory craft died reallly quick

As for the LOD WOL monk…because of the chest has 20$ fire…to make the SOJ work, it will have to be the same as the cindercoat…

For LON Bomb for Sader is much much fore flexible.

I hope the up coming notes has a lot of QOL, items balance etc,

Raxx wrote out a whole paper

I d imagine your 45% skill% is skill type% as in primary skill, not bola or HT skill?

I d love the idea if its skill type bonuses. That opens gameplay up so much. But i guess the real cost is dual wield builds now cap at 48% chc, perhaps promoting lindon depending on builds.

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I’m okay with the idea but number seems too high. I did the math on SoJ before; a dedicated build can easily gather +100% or close elemental skill damage (with current SoJ stats) which doubles your sheet damage output and 30% elite damage without any additional modifiers, boosts it up to 2.6x damage.
If you manage to collect +120% elemental skill damage, the elite damage modifier being a unique multiplier, makes it 2.9x damage against elites which is more or less close to permanent CoE’s cycles of (+200%) 3.0x damage multiplier. In no way SoJ is a weak item, just its usage is limited because it only offer completely passive benefits.

I don’t think adding 45% specific skill damage would help its case, as rarity would be more frustrating and somewhat overpowered for some specs. That could be similar to old, now removed legendary boots called Boj Anglers; it only had like a +(10-15)% skill damage modifier and haven’t offered any additional benefits besides main stats.
https://us.diablo3.blizzard.com/en-us/item/boj-anglers-Unique_Boots_001_x1
Secondly, builds can easily gather +45% skill damage multiplier from three different armor piece slots. However, only some specs have space for that as they’re tanky or elusive, but some doesn’t. Allowing 45% skill damage only would strengthen the specs with high toughness and can spare space for skill damage bonuses on their equipment.

I’m all for a small amount of specific skill damage% bonus, increased critical hit rating of a certain skills or absolute straight resource cost reduction per cast like old vanilla times. Yet their number ranges should only be around 7-9 at a time like vanilla version; 45% is stuffing the benefit of three items into one without any down sides or drawbacks.

SoJ doesn’t have to change the way you play as it only offers passive benefit, it supposed to strengthen your strong points and it does that just fine. If you want to change the way you play, there are plenty of legendary gems out there to pick from.
Items and skills in the game are balanced with the requirement of interaction or thought process of drawbacks in combat. All the while, SoJ offers only passive benefits and you people want ridiculous buffs to it because you can not use it on every build. Are you that hungry for power creep?

In no way SoJ can replace COE except very selected builds. COE is multiplicative with the 120% elemental as well, and you dont need SoJ to reach 120% in selected builds. During COE cycle, the multiplier is 3x2.0(5 elements) =6x… far superior than SoJ’s 2.9x number. You have to include gather stages in GR, particularly solo. You don’t always dish out damage while gathering, so on paper 24/7 2.9x is better than COE off cycle 6/4 = 1.50x but in reality COE fits way better for positive progression generations in a push OR time attack situation. Therefore, power creep on SoJ need to far exceed COE in order to make up the loss by fighting smaller packs. Players will feel the need to attack asap and lower the priority on gathering bigger packs to not feel their peak damage window is wasted.

End of day, numbers can be adjusted. What’s interesting about dmkt’s suggestion is potential change of gameplays. I d love to play a quad gen mk for example.