Every Season I say this. I can’t be the only human being on the planet who plays Diablo III and sees this trend.
I think everyone knows my stance on Ancient and Primal items.
Ancient items almost always roll like crap.
After watching tens of thousands of Legendary and Ancient items drop in this game, it’s pretty obvious what Blizzard’s philosophy is on Ancient items.
Since Ancient items roll a much higher range on Main Stat and Vitality, and appreciably higher ranges on many other properties, Blizzard has reduced the probability, or “weighting,” on the chance that the higher ranges of the more desirable damage-dealing properties will roll.
How many Ancient rings have you found that have 4.5% CHC, and amulets with 8.5% CHC, or 56% CHD? How many Ancient Witching Hour belts with 5% IAS and 26% CHD? How many Ancient Focus/Restraint rings with main stat, Armor, and CDR? How many Ancient Compass Rose rings with the mandatory Main Stat and Movement Speed, Vitality, Life regeneration, and RCR?
I recently picked up a Primal Ancient Legendary Focus with Dex, Vit, and Armor. Another example, an Ancient Kymbo’s Gold amulet with 16% Lightning [15-20%], 853 Dex [825-1000], 15% Life [14-18%], and 77% Gold [75-100%]. Every one of these properties rolled very close to the lowest possible value in the range, and this amulet is an exemplar of all Ancient items.
Here is another item I just picked up: an Ancient Legendary Elusive Ring, 638 Dex [550-650], 10% Life [10-15%], 4.5% CHC [4.5-6%], 10,886 Life per Hit [10,175-11,975], 198 Arcane Resistance [176-210], and 53% Damage reduction [50-60%]. Again the stats that count rolled at close to their lowest values. This Ancient ring is just one step above the worst one I have, while I just picked up a normal Legendary one with 60% damage reduction.
Don’t even get me started on Ancient gloves.
Primal Ancient items always roll the maximum possible value on whatever property appears on the item. So instead of weighting the property value, Blizzard weights the property itself; therefore, the most desirable damage-dealing properties that can appear on an item have the smallest chance of actually appearing. Thus, we are presented with a continuous string of horrible Primal Ancient Compass Rose rings, among all the other horribly rolled Primal items.
It’s ridiculous that Blizzard would purposely cripple what should be an excellent item because they’re afraid of it being “too powerful,” When they are fine with adding massive power creep in other ways. Why make players feel bad (to put it mildly) about these items?
Long ago I had the idea for “Paragon items.” My philosophy for these items would be that they would have property value ranges across the board that were 85% to 150% that of standard Legendary items. In an un-weighted world, one of these items would have a mere 23% chance to roll a property value less than the maximum value of a Legendary item. But in the world we have, I would be satisfied if Blizzard would simply stop giving low values a high chance to roll.
One of the things I liked about Jay Wilson was that one of his philosophies was, “There’s no such thing as too much power!”* But when it comes to these Ancient “power” items: amulets, rings, gloves, and some other items, the adage that I coined comes to mind:
“Blizzard giveth and the Blizzard taketh away, usually at the same time.”