Well, that particular analogy isn’t exactly an analogy. How about this…
My friend has entered a cross-country bicycling event and I learn that he plans on using steroids to gain an advantage in stamina over other racers. Do I report him to the event staff?
No. Because I’m not participating in that race, and I don’t give a crap who wins or loses, my friend included. I ride a BMX bike at the local skate park. I don’t care what anybody else is doing.
But the fact is that the leaderboard is in such a condition that no one who isn’t unemployed and who doesn’t play 10 to 12 hours a day with a specific focus on placing on the leaderboard, and who doesn’t have a group of three friends to help them level up their Legendary gems will never place near the top of the leaderboard, and I’d be surprised if any average solo player can even get on the leaderboard.
Players who run bots are taking nothing away from anyone. The player who runs a bot still has to complete high-level GR’s in person in order to rank up Legendary gems and place on the leaderboard. The bot can’t do that for them. But the leaderboards are a ridiculous mess in any case. That’s why I continue to call for leaderboard divisions when I get the chance, and this seems to be one of those chances.
The current leaderboard situation brings up two issues: the need for a dedicated Solo only mode, and the need for Leaderboard divisions.
Solo Only Mode
Solo only would require a selection box on character creation, which would limit the character’s interaction with other characters in the same way that normal Seasonal characters cannot play with Hardcore non-Seasonal characters, and Seasonal Hardcore characters cannot play with normal Seasonal characters, etc… The Solo character wouldn’t be able to play with anyone else, ever.
If we have a dedicated Solo character, then there must be a Solo Leaderboard where these characters can rank against each other, and not against “Solo” characters who have been developed in a four-man meta-group with Paragon levels in the thousands, and Legendary gem ranks in the hundreds. Solo characters would be compared only to other Solo characters, so players could get an idea of how their characters are actually performing. Non-Solo characters would never be able to place on the Solo Only Leaderboard, even if they play solo and achieve a higher clear than the top Solo Only player.
Leaderboard Divisions
As the game progresses, and more and more players are reaching into the 3000-5000 Paragon range, new and casual players simply have no chance of ever seeing their names in the top 1000.
The solution is the creation of 9 more Leaderboards (for a total of ten), each with 1000 places, and their separation by Paragon level. For example:
0-500
501-750
751-1000
1001-1250
1251-1500
1501-2250
2251-2500
2501-2750
27501-3000
3001 and up
Each player earning a place on the Leaderboard would keep that place, even after moving up to the next Division, until they are bumped off the end of the list by upcoming players.
The beauty of this system is that a player cannot play the game without earning experience points, and thus earning Paragon levels. There is no way any player could artificially dominate a Leaderboard in any Division, because once they moved past that Division, there would be no way they could go back and compete in lower Divisions.
It is conceivable that a single player could appear on all ten Leaderboards, and it is possible that the number one spot would never be replaced if no other player could achieve that level of performance at that particular Paragon level. But everybody playing in that Division would have a chance to.
Conclusion
There is only one way to satisfy the original concept and implementation of Leaderboards; there must be a Solo only mode of play, and there must be Leaderboard Divisions in which players of similar level and power can compete against each other.