Alternative solutions to the solo vs group bounty efficiency

How about you just give me the estimated time you need to clear 25 bounties solo instead of spinning around? It is not that hard.

I starting to have the feeling you don’t know how long does it take for a solo player to clear 25 bounties in the real world.

I clocked the time I cleared public bounty and solo bounties and I can say you are so wrong. It is not even quadruple by all means. Let me spell it for you.

If it took 15 minutes for the public bounty to clear, it won’t be 60 minutes for the solo players.

If it took 14 minutes for the public bounty to clear, it won’t be 56 minutes for the solo players.

If it took 13 minutes for the public bounty to clear, it won’t be 52 minutes for the solo players.

If it took 12 minutes for the public bounty to clear, it won’t be 48 minutes for the solo players.

At this point, either you are clueless or you are just exaggerating so you can fool the D3 team to buff the solo bounty for you.

Real game testing > math on paper.

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Kilometer is just saying what the rest of us who don’t agree with you are saying: your reasoning doesn’t support the evidence. It’s not trolling to tell you that your idea isn’t what everyone wants, you’re just being dense by not acknowledging that even the players who would stand to benefit from the proposed change are telling you that it’s unnecessary.
And I bring up the PTR for a good reason, not to troll. Go look and see how many public bounty games there are on the PTR. Zero. Why? Because players don’t need to do them. If you make solo bounties as lucrative (or even as close to) as multiplayer, then you’re just asking to get a dynamic shift. I can guarantee you that if your proposed change goes live, I’d never set foot in a public game again. You keep saying this change will have no effect on the rest of the playerbase, but that’s just not true. What you’re asking for is a shortcut so you can spend less time doing bounties. I don’t see how that helps the game in any way. You can argue till you’re blue in the face, but the fact is you’ll never convince those of us that don’t find this to be a real issue.

your reasoning doesn’t support the evidence.

Go look and see how many public bounty games there are on the PTR. Zero. Why? Because players don’t need to do them. If you make solo bounties as lucrative (or even as close to) as multiplayer, then you’re just asking to get a dynamic shift.

Imagine having these things in the same post.

I also dont care nearly as much about bounties as the EXP differential. Imagine your defense for this being “I want to force players to play with me.” gtfo

I’m sure everyone is well aware of the point that you and everyone else who opposed improving solo bounties are making. However, just as you say that you’re not convinced as to why solo bounties should be improved, the same could be said of you all that you haven’t provided a convincing reason as to why they shouldn’t improve solo bounties.

This is obviously not a topic that anyone can change a person’s mind on, as such all in all it falls into Blizzard’s court. If they improve solo bounty efficiency, then that’s great, if they don’t, then so be it.

Well, that’s odd, because every day I’ve been on there, people have been in chat going on about bounty groups. They’re doing that because they need to get blacksmith / jewellery patterns from the reward caches, so they can craft stuff like Captain Crimson, Aughild’s, Sage’s and Cain’s. Once they’ve gotten their patterns, however, the PTR vendor sells the PTR: Bag of Fortune for 50 bloodshards. Run a GR, and you’ll have hundreds of bloodshards to spend, and you can earn hundreds / thousands of bounty materials which means you never need to run bounties again on the PTR.

The reason there’s a lot less bounty runs on the PTR is because you can buy thousands of bounty and crafting materials from the PTR vendor using Bloodshards. This vendor obviously doesn’t exist on live so of course you’re going to have a lot more bounty games on live than on PTR.

I went onto PTR with almost no Bounty materials at all. After a couple of days, I had over 20K of each type. Use your reasoning / evidence to work out how many bounty runs, at 22 materials each run, I’d need to do to get that on live. I got that in hours on the PTR.

Nope.

If each split group took 15 minutes, and I ran four of these, doing 6-7 bounties in each run, I’d have spent an hour running bounties, completed 25 bounties in total, and I would have received 4 of each Act’s caches, i.e. 20 caches.

If I solo’d 25 bounties and it took 60 minutes, I’d have spent an hour running bounties, and I would have received 4 of each Act’s caches, i.e. 20 caches.

In both scenarios, I spend an hour doing bounties, run 25 bounties, and I get 20 caches. Where’s the shortcut? Where am I getting more than parity with groups?

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Because there’s no groups to join, duh.

This is the same net result: solo players don’t need to group up for bounties. You’re missing the point.

So did this “close the gap” as you put it? Does it make the game more fun?

Aha! Now you’re acknowledging your real issue again. It’s not even about bounties is it? It’s because you can’t keep up with multiplayer because you choose not to participate. Your argument is full of holes. There’s no way they make solo xp comparable to multiplayer. And let’s look at why multiplayer xp is so out of control: Rat runs. In a nutshell, a class build is overpowered and is able to farm faster than other classes. That falls under the build balancing I keep insisting is a bigger issue.
For a player who likes to only play alone, what others do with their time shouldn’t even be an issue. You want more for your time but you want the game to cater that to you rather than you catering your playstyle to what the game allows.

And the reason there aren’t (m)any groups to join is because literally the only reason you’d ever run them on the PTR is to obtain crafting recipes. Once you’ve gotten those, you never need to run bounties again because you can get thousands of materials from the PTR vendor. Hence why I also suggested this months ago…

No, you are. Once you’ve gotten the crafting recipes you no longer need to run bounties on the PTR, regardless of whether that’s solo or in a group. Running a set of bounties gets you just 22 of each material. If you run a T16 rift in 2 minutes, that will earn you 600+ bloodshards. You then buy 12+ PTR caches which results in 1200+ of each material. So, 5 x T16 rifts, taking less time than a split bounty group, would get you 6000+ of each bounty material.

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I don’t know how to make this any clearer so I’m going to stop trying.

If you really want to address the disparity between solo and group then suggest ways to make paragon less of an issue.

I think this is kind of inherent in suggestions.

Then it wouldn’t also need to be vastly more rewarding, is their point.

Do you promise?

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You are pretty well showing how ignorant or new you are. There has ALWAYS been a 4 man meta. Since the dawn of time there has been a 4 man meta, since before Necros were a thing. It has always been better.

Stop saying my argument is full of holes when I have said repeatedly group v solo is preferential. Acting like this is some aha moment is EMBARRASSING for you. Also, please stop saying idiotic sht like “your argument is full of holes” when you proceed to say “there is no way to fix group v solo.” Posts like yours remind me you can be a little kid and respond to me with garbage tier logic, so ill go easy.

The avg group exp bonus over solo is a measurable number. Without doing much research, it looks to be roughly 25 GRs, but it could be slightly higher. 28 GRs is worth ~4x multiplier, and the group bonus the total is ~4.3x multiplier over solo. Adding in a follower item that does 3-4x EXP gained bridges this gap. Devs can fine tune what they think the gap should be, but that at least makes solo viable and competitive.

Stop telling me “what others do shouldn’t matter”. There is no logic behind this. Leaderboards exist, and are essentially the only end game content. There are solo leaderboards filled with ultra high paragon people who spent 99% of their time running a 4 man meta for exp. Of course this is something that matters. Think for half a second next time you respond, or ill just ignore you.

PS, the majority of ARPG players play solo. The argument that “you just want the game to cater to you” is false. I want it to cater to as many people as it can, and it’s clear that you dont.

PPS, you are immediately a hypocrite if you have ever asked for any item or class to be buffed.

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You make me want to laugh and feel sorry for you at the same time.

You aren’t really in a position to be doing that so just stop.

Brilliant rebuttal. I shall cease immediately.

Troll Again? Dam… i realy don’t belive how far you can go with this troll in topics.
Only because i say “i don’t like you”, i got banned for troll. But you can Troll others everytime you want. lols! Not fair! But ok.

I think it’s safe to say no one trying to discuss the original issue or locked in a slapfight to establish intellectual dominance really cares about your grievances with forum moderation policy.