Is it though? Idk looks pretty balanced to me, it’s mainly QoL buffs. Okay the potions are strong and we’ll have to wait till PTR to see exactly how they work but I really think players deserve more than +5 main stat for progression, it gets beyond stale.
I’ll go back to D2 to grind a lot of times only because it’s like okay I can spend a few hours to get +50 main stat or I can get a GG life skiller, what sounds more satisfying and impactful, gee I wonder? This game sorely needs better progression after gearing and this certainly fills the gap.
You could do just like this season, lower the power but keep it in place. We’re getting targeted primal gear now just like sanctified but without the sanctified powers, something similar could be done.
With that much work put into it I would be shocked if it did not stay in some format. Some mild buffs but the things we have been asking for the last 10 years, QoL changes. Finally and thank god almighty. It will be a welcome addition to the base game.
Why would you be shocked? It probably won’t stay. They have f.e. not casted any of the S27 “powers” on iron. Even they had some pretty decent ones, that were in no way op.
@Alter of Rites beeing Op
It’s not overpowered and gives less power than the last 3 season themes. Okay it depends how strong the Triune buff is and how long the effects of Pylons/Shrines are active.
I was thinking the same thing, that it probably may be permanent.
In terms of power, we’ve already had consistent power creeps.
Let’s look at the 1000th player GR for example on EU:
Season
DH
Barbarian
Crusader
Monk
Witch Doctor
Wizard
Necromancer
1
43
41
40
41
37
39
5
77
77
82
75
78
81
10
92
80
86
84
87
95
15
101
97
105
100
92
102
102
20
110
125
125
120
130
119
110
27
138
135
129
147
120
142
137
With only a few exceptions due to a season theme benefitting a class, there’s been a major power creep. And the Altar of Rifts probably isn’t going to increase the creep that much.
The other thing, which has already been stated, the Witch Doctor needs to get some love. The new season’s theme isn’t helping it any.
Not going to happen, unfortunately. Any attempts to do so in the past have made it too powerful and just plain stupid. Since there isn’t a middleground for the WD, no love for Dr. Shakey.
I am thinking it will stay in some form. Even if only the QoL things. I think it is actually a really cool thing to give us something to hunt for. But that would also mean if it stays it should be a bit harder to unlock everything than it is now.
The only thing that will take any real investment is the Staff of Herding and if you are like me the only other change is the ancient Hellfire Amulet (Since I always only do the one for the journey). But it is a really cool theme in my opinion.
Maybe I am wrong but I am reading it as not part of the season theme at all. There is a little “page break” line between it and season theme as well as the header being the same kind as with every separate section.
Wording is unclear. But the implied msg is its part of seasonal theme. After all, primordial ashes is highly related to seasonal unlocking seals. Couple days till PTR anyway.
Season 28 is just a 4 to 5 month ptr for the changes rax asked for . On a serious note, I do hope the utility and QoL aspects of the seasonal theme do stick around.
Meh, at this point, why even nerf it? With D4 around the corner, give people something to make themselves powerful or feel powerful going forward. I can see nerfing if some feature allows average players to coast to 150 clears on a regular basis.