Again, if d4 is anything like d3

One could also argue that they will do fantastically and many will play it like myself. Its all subjective really on what game you enjoy and dont enjoy. Just cause its a massive failure in one persons eyes doesnt mean its a failure in everybodys eyes.

Sure, but the game is not an RPG. I’d love to see attributes come back, but class customization is more important as a whole than sticking to tradition.

I’m pretty sure that D4 will be better than D2 (and so much better than D3) but I don’t think you meant ‘‘similar’’, or did you?
D2 still a great game but personally I won’t rewind 20 years in hope to feel what I felt at this time.
Emotions tend to stick on memories, I think I’ll call this neurological particularity ‘‘the Star Wars syndrom’’, I could explain with more details but, let’s say that 20 years ago your body and brain chemestry was different and it can’t be asked to yourself or anybody to feel the exact same thing 20 years later.

Well, it is an RPG… an action RPG, which at least according to my understanding should not be an action game with a bit of loot, but an RPG with a lot of action. And I am not speaking of traditions, I just say, that Blizzard (North) published a game, in which a lot of things worked really well and they were the reason, why this game has been played SO much and long, even though it had no real endgame (which was kind of normal at that time ofc). So why would you through these well working parts of the game away as a dev team? Rather stick to the strengths of your old game and make the rest even better!

Well, that’s what the name implies… but its roots are more in the ‘dungeon crawl’ games than anything else. Hell, it was the genre D1 was initially slated to be, prior to being switched over to real-time in development.

This depends on what parts you’re referring to. Diablo 3 did not get everything wrong, whether it ended up a bad game or not. I don’t think anyone’s intending to throw anything away. The game has to be modern, though, and pandering to nostalgia is poor form. This leads nicely into;

This being a rather strange subject. On one hand, if it’s not broke, don’t fix it. On the other hand, innovation puts you at the front of the pack.

Sure, its useless, to just complain without arguments

But its somewhat speaking for itself, that so many people mention good systems in d2 to return and not repeat the mistakes of d3
Including the streamers/youtubers

Innovation is not making non logical decisions by throwing away the success, former dev teams made with their system. You can have plenty of innovation, still respecting some simple, fundamental RPG elements.

I mean, I am not talking about super detailed stuff, that was good in D2. I am talking about super basic RPG elements, like stats, items, difficulty. With these things being simplified, you end up with a D3, which is rather an action game with the only reward you can get being a ton of loot. In D2, there were more rewards for playing the game, like beating hell difficulty, getting to a high level, having a nice spec (which not everyone will instantaneously copy), overcoming former frustration if you died a lot again, because of the more challenging mechanics and mobs.

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Sure, but if the choice is between making it user friendly (a simple but often overlooked innovation, if done uniquely) or keeping it the same, choose the former.

This is where Diablo stops being an RPG, though. Items and difficulty, that is. In an RPG, items are much more cut and dry. ARPGs place a much higher focus on items than RPGs do. I can go much deeper into the differences, but you can take a look at even a much more combat focused RPG like Icewind Dale and note that the items are wildly different from that of Diablo. An ARPG (Diablo-likes specifically) is almost defined by the RNG of its systems. They spawned from their turn-based equivalents, rogue-likes. Games such as the modern ‘Dungeon Crawl Stone Soup’.

Attributes are questionable. I would prefer to have them, but if character depth can be found in skills and talents alone, I won’t feel like we’ve lost character development, which is the core RPG feature retained in an ARPG, typically speaking.

No, it’s not where Diablo stops being an RPG. Itemization and skills are just two RPG elements. The game mechanics, like how actions are rolled in a fight, what things can even actually happen in a fight, are so important for an RPG.

For example, take hit recovery or block rate from D2. These things do not only give depth to your character, they also make fights more interesting and strategic and automatically give you more options for affixes on items, making the itemization a bit better right away.

If you compare the pure number of things, that can happen, when I fight a monster in D2 and in D3, it becomes super apparent, that D3 is just lacking on RPG depth. In D2, there are so many more things being rolled and calculated, which is essentially what an RPG is about.

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No, actually you can’t. The QoL is excruciating.

This is my thoughts exactly - take the best of the three games and blend them together!

Totally!

  • Itemization, atmosphere, some mechanics from D2

  • Crisp gameplay, an improved/deeper/more complex version of the crafting system from D3

  • The way packs (“little random boss monsters”) work, namely their abilities and so on also from D3

  • Boss fights and Keyed Dungeons from PoE

  • Skills/Abilities some from D1-D3 and some new ones

  • Active skilltree from D2 with different respecc mechanics (I would like to pay with levels to respecc :sunny:)

  • Passive skilltree I like from Wolcen, or a smaller version of the PoE one, but the D4 one is fine already IMO, just too small

  • I would freaking love the drop mechanics from Titan Quest, where the mobs actually drop what they wear! Meaning, if you see a mob with a freaking cool looking weapon, you know, you wanna kill it!

Demons are very often not wearing weapons :x

True, that is apparently not a good one for Diablo games :smiley:

But tbh, i dont really fav the d3 crafting system
Its kinda…random idk like you HAVE to use ur bad gear somehow
Not everything needs a use
Not every bad item must become a mat for crafting more bad items that become mats again xD
Just sell them
After all its a loot game not crafting game like monster hunter^^

Sure, but I like how every rarity of item can be used for something, like in D2. If you take the D3 crafting system with that philosophy and give it more depths, I think it can be a good one.

I also don’t think, that crafted items should be better, than looted ones, but equally good, still different.

Well said. Skill system needs to be updated from D2 as well, it was far too simplistic in D3 because too much of the power was put into gear from the onset. The team that preceded Wilson’s gaggle of frauds did what the could but this is a fresh start.

Sure in d2 any rarity had a value and possible use on your character
But most items u just picked up and sold
And thats fine
I dont get the point of pulverizing everything
Is this also for the d3 kids who dont want to feel like they farmed 20 min without success?

I think many people cherish the way how crafting in PoE works…
basically you can turn a white item into a magic with a transmutation orb, that magic can be enhaced with another affix with an augmentation orb.
Both affixes can be re-rolled with an alteration orb to find the affixes that you like.
And after that you can use a regal orb to enhace even more your item.
If you didnt like the third affix with the regal orb you can use a scourge orb to start from 0.
Or you can straight use an alchemy orb on a white item like the imbue quest of charse in Act 1 D2.
and if you like the rare crafted item you can use an exalt orb to additionally add another affix.
Or you can use your crafting bench in your hideout to add certain affixes to help with your build.

So far tbh PoE got one of the best modern ARPG crafting device.
You can turn a crappy common item into something very useful.

The same with an orb of chance it can turn your item into a rare or even unique with a lot of lucky RNG.

You decide how to craft your item.

You can even use orbs to add affixes on sarcophagus and maps just like on gear as well…

for me personally, its too much
i just want to FIND the items xD
not make them
i wanna craft in monsterhunter or even in gothic
but in games like diablo, i wanna loot the stuff

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