I wanted to share a side-project I’ve been working on now for a while. It is a fan-made UI mockup I made in Photoshop.
It makes several improvements to D3’s UI, but please be aware that this is not intended as feedback and mostly a passion project I made for fun, as it also reflects some of my personal ideas and preferences, but I think most of you will really like at least certain parts of it.
https://imgur.com/xWdQOqg
https://i.imgur.com/xWdQOqg.png
Same, but with other, more colorful Skill Icons:
https://imgur.com/WCTOEVC
https://i.imgur.com/WCTOEVC.png
General
- significantly darked the Base Image, which also removes the „Luminous Fog“ effect and amplifies the vignette (like D2’s Light Radius).
UI (Major Adjustments)
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7 Skill Slots instead of 6
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2 additional Class-specific Innate Skills (with their own Skill Slots, for a total of 9)
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Energy Shield Indicator around the Health Orb
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Healthy Condition Indicator around the Health Orb (in D4, ‘Healthy’ is ‘above 80% Max Health’)
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Health Potions with 3 Charges (and shorter Recharge Time, but they also doesn’t restore 60% Life instantly)
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Stamina for Evade / Dodge Roll / Sidestep (or more Class-specific Evade Abilities like ‘Blink’ / Short-ranged Teleport)
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small Health Potion and Stamina Indicators close to the Health Orb and the Resource Orb.
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added a „Stagger Meter“ on the top of the Skill Bar as some sort of „Hit Recovery Mechanic“ as a Faster Hit Recovery Replacement. (*1)
(*1) Stagger Meter / Stagger Mechanic.
Intended as a (more manageable) replacement for D2’s Hit Recovery / Faster Hit Recovery.
The more Damage you take, the more Stagger builds up. Permanently decays quickly, but if you take too much Stagger within a short time, you get Micro-stunned for ~1 Second. Various ways to manage this.
UI (Minor and Medium Adjustments)
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Diablo 2 Skill Icons, including Skill Icons made by Fans (*2)
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Many buttons that were in the Hotbar (Inventory, Townportal, etc) got moved to the bottom-left and the bottom-right, which freed up more space.
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XP Bar moved to the bottom (the Stagger Meter took its place on top of the Skill Bar).
Other
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adjusted Adventure Mode Objective // Core Gameplay Loop (instead of specific objectives, it is now more ‘Go out in the world and kill whatever comes your way’, maybe with minor bonuses to random regions)
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Replaced Wizards Arcane Power with Mana (its a Sorc now :D)
Skills on the Hotbar:
LMB: D2 Firebolt
RMB: D2 Fireball
1: D2 Firewall
2: D2 Hydra
3: D2 Frost Nova
4: selfmade D2-style Icon to resemble Slow Time
5: D2 Phoenix Strike Icon – used to resemble some Ultimate Skill (maybe a Skill with a Flaming Phoenix - couldn’t find another fitting icon)
6: Fan-made D2-style Icon (2) - to resemble Sorcs Innate Skill A ("Instant Energy Shield Recharge“)
7: Fan-made D2-style Icon (2) - to resemble Sorcs Innate Skill B („Spell Empowerment“, which empowers the next Spell that is casted – similar to DnD Metamagic or that Sorc Staff Skill from PoE)
(*2) shoutout to kongdev and cla$$ics for the Fan-made D2-style Skill Icons they made.
Closing Words
Thoughts? Feedback? Critique? What do you like and what not?
What adjustments would you made or what would you make differently?
Do you have some of your own ideas you wanna share?
Request: maybe a TL3 user can post the images directly. Ty!