Add another 5 difficulty torments

a new tab with 5 new difficulty torments.

T16 = GR 75
GR 80 = T17
GR 85 = T18
GR 90 = T19
GR 95 = T20
GR 100 = T21

with all the inflation of power. T16 is no longer a challenge.
will have to add more torments.

3 Likes

Which is not a valid excuse for this idiocy.

How many frigging times must this be repeated? The number of difficulty levels must be reduced and rescaled!

20 Likes

Has the company commented that it wants to do that?

went from: T6 → T10 → T13 → T16…

Do you think that the company wants to work on change to reduce torment?

8 years and they never showed the desire to reduce the torment.

Better yet, reduce max torment to T10 and make it equal GR100.
T9=GR90
…
T1=GR10
Master=GR8
Expert=GR5
Hard=GR3
Normal=GR1

It will leave GR101+ for the end-game gem grind/leaderboards/bragging rights.

Oh yeah, and the drop rates remain the same as the current torment levels, or perhaps even reduce them a bit.

Perhaps then the season won’t be over after a few days for a dedicated player or a week or two for a casual.

3 Likes

They should just re-scale it and be done with it.

  • Normal
  • Hard - (GR 1)
  • Expert - (GR 10)
  • Master - (GR 20)
  • Torment I - (GR 30)
  • Torment II - (GR 40)
  • Torment III - (GR 50)
  • Torment IV - (GR 60)
  • Torment V - (GR 70)
  • Torment VI - (GR 80)
  • Torment VII - (GR 90)
  • Torment VIII - (GR 100)
  • Torment IX - (GR 110)
  • Torment X - (GR 120)
  • Torment XI - (GR 130)
  • Torment XII - (GR 140)
  • Torment XIII - (GR 150)

Or simply allow the user to enter a custom Difficulty level base on GR 1-150.

3 Likes

Irrelevant. Just adding more torments is lazy, idiotic, fragments the playerbase even more, etc. It’s simply the wrong way.

How many times must this be shot down before people stop suggesting it? D3 has been ridiculed for years now for having insane amount of difficulty levels and some people want more?!

The whole difficulty system needs a complete retooling.

1 Like

Remove even more torments like the mid’s

I could easily live without Haedrig’s Gifts as well. They spoil the point of finding the gear. I’ve played many seasons without using them and have plenty of them stashed away in non-season, which to date I never play.

1 Like

It’s beneficial to the game to have an upper limit that is decently challenging for casuals and is still interesting to more serious players. Otherwise, the max level for most players would be all over the place and the chances of finding a group at your preferred level would be, well, exactly what they are now at all levels below T16. Ghost towns.

Also, though it may be a failing of the game’s design, most of what folks do now at T16 is already tedious enough. The point of increasing difficulty is to make the game more challenging (obvious) and by corollary to make it more fun (less obvious). Do you really think another 5 torment levels will make the game more fun?

Finally, the whole point of greater rifts is to allow you to play the game at higher difficulty levels. A sort of end game, if you will. That’s what excites most people now. As such, without a full redesign of the game, more torment levels would do nothing for the game.

PS Don’t you think having SIXTEEN “torment” levels is already ridiculous enough? What does “torment” even mean any more? I prefer D3 to D2 in most ways, but I did like the nice simplicity of Normal → Nightmare → Hell scaling.

How many times do we have to have this discussion? This has been brought up and talked about so many times in the past that I’m at a point that I just copy-paste what I wrote last time:

This is an endless cycle that needs to stop. Adding more Torment levels is only followed with more power creep to allow for speed-farming those new Torment levels, followed with people complaining that content is too easy and asking for even more Torment levels.

We need less difficulty levels, not more. We already have 20!

1 Like

yes please…

Used to be very different and I think we’ve had two stat squishes so far.
the first iteration of them was:

  • normal

  • nightmare

  • hell

  • inferno

then it went into “Monster power” or MP 1-10 (which did almost nothing but add density, like a ton of it.)

then it scaled into the newer version: Torment. Starting off with 6 then up to 10 then up to 13 then finally up to 16.

The way I see it. I would like to see them squish it back to at least 10 levels but with an increase of things to do per level and not just more health and more mobs. There was a conversation i was having with a friend while running 150s and thought it would be neat if the higher you went in level that you could see new mobs, affixes, levels, rifts guardians and gear that don’t exist in normal baby town rifts.
Something weird like a rift where the mobs are holding more gems than usual or having new gobs (eg. bounty mat gobs or rested xp gobs) or having new pylons that give you something like “vision pulses” that allow to see your map a little further into the fog to combat something like THUD.

Just about anyone can run these rifts so it doesn’t need to be gate kept like higher GRs but it provides a fresh a new play to boring, “i need keys - i need DBs - i need souls gameplay.”

No need to add. Just change it back to T1 - T10. Each torment = 10 GR. Before the torments have 3 tiers like they did before. It could even be Normal, Nightmare, Hell. Or keep it as Normal, Hard, Expert.

No more Torment levels please. Just reduce and rescale.
T1=GR10
T2=GR20
T3=GR30
T4=GR40
T5=GR50
T6=GR60
T7=GR70
T8=GR80
Doesnt have to be exactly like this but you get the idea. Players asking for more Torment levels arent really asking for more Torment levels, what they really want is better rewards and/or higher difficulty.

4 Likes

goldwrap because of no torment 150
t6 bug season start because
and many other mechanics because

The point is, can the company give that reduction of torments in this patch or the future 2.7 or 2.6.11?

I understand that everyone wants a reduction, and that is the big question. Why don’t they work on that?
Is it a lot of money for the skilled programming worker? Why don’t they want to?
How difficult is it to remove torments?

I can name at least 1-2 profiles from the forum, where there are a lot of top suggestions with structured content.
only for what? because NOTHING was implemented! the posts are also not on the first page. and the man invested a lot of energy in the contributions and thought about a lot.
if i go into the bathroom now and write down my suggestions on toilet paper, it would make a lot more sense.

1 Like

Keep it simple. Recalibrate the torment levels with a total 10 torment levels. Keep the normal to master for new players.

T1 = GR10
T2 = GR20
T3 = GR30
.
T9 = GR90
T10 = GR100

3 Likes

Dear God please no!!!

Rework torment levels so that they matter

Well if you didn’t have to have so much power that you are now turning GR 150 into a joke, Where is the difficult part of the game going to happen?

PPS Don’t you think having 150 GR levels is even more ridiculous? screaming like banshees because T16 is too many difficulty levels yet you don’t have an issue with having 150 GR levels and want more