Waves hand… You don’t need to see his identification. We don’t need to see his identification. Waves hand… These aren’t the droids you’re looking for. These aren’t the droids we’re looking for. Waves hand… He can go about his business. You can go about your business.
Move along… Move along! Move along!
There I go again quoting Starwars. I guess I need to watch the saga again so I’ll quit. heh Waves hand… Thread train wheels get back on the track…
Baal is extremely inefficient, especially if you consider legit play.
I don’t use maphack and play legit, so chaos is far more likely to drop well per minute. Add to this no realm downs? Baal isn’t even close to the most efficient to get anything in the game.
No specific item in mind. Just asking in general.
So the math is basically that Baal minions do not drop the correct treasure class / have less density (over time) than in the other areas?
Let’s take some low/mid level sorceress gear for example: viper, oculus, shako, i am sure you will have better items from the top of your head that you would use.
In that case you would go for meph runs or pits?
What about a barb trying to find something fancy like ik items? Is it still pindle runs or did the math change of the years?
Viper oculus shako- for sure Meph. The chances from Baal and minions are much lower, and runs take several times longer.
IK is pindle for armour, Meph for all other pieces. I’m on mobile or I’d give the specific numbers but you can always google d2 drop calculator if you want.
Baal is pretty much just good for fast exp. the drop in an 8p game is just a bonus because why not, you’re already there.
Excellent information. But how the difference between the run types be quantified?
Could for example a good mephisto runner (with good experience on how the maps will be generated) outpace a pindle barb to get an IK armor?
I know it is all theory, but maybe it also helps the OP to get an idea about the differences inbetween run-types.
E.g. So would it be a difference between 1:2000 and 1:2500 to find IK from Pindle resp. Meph or would it be more like 1:2000 and 1:10000?
Yes, of course. It comes down to preferences, dmg types and such.
But what i gathered from you is that as long as you farm in an area where the desired item can drop and your kill speed is good, then you are doing fine. No big difference towards other areas.
Apart from Baal apparently, which was your previous argument? And Baal would be fine, with enough speed, which is impossible due to the minion waves, right?
Basically, the problem is that Baal is nearly always run in 8p games, whereas all other farming areas are typically soloed.
So if we’re talking MF efficiency, you’re then dividing that chance by 8, on top of already being comparably less likely to drop most items per minute.
Basically, Baal is for xp. Pindle, Meph, and chaos are for items. (Diablo is also for xp but only at higher levels like 95-99)
Even glitching Baal with 800 mf in a 2p private game is worse for elite uniques and HRs than a half decent pit runner.
That happened because you were playing with people who had high magic find bonus. You also should consider the number of players (If more people knew this they wouldn’t ask for personal loot nonsense). Oh and the unique or set items you got from normal difficulty Baal run are just early and mid run quality items. Thus the rate is justified. What would you have said if you had to farm normal baal for weeks? That’s absurd.
100% agree, although i would personally buff rune drops for vex + from monsters and nerf the rate from chests, so the game is more about “killing stuff” and not “opening chests”