With all these people complaining about the season of Triune circles… I want to express my bewilderment…
While the circle have been moderately (to not at all) helpful in normal adventure mode doing normal rift or bounty…
I found them terrifically helpful when pushing GR or simply Torment level beyond my comfort zone!

I wonder how could anyone that pushes GR can not see how useful they are?! 
I played Crusader, Wizard and DH this season and always found some circle helpful for all those classes when pushing GR!

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I think you’ll find that most people who are complaining are people who just do seasons for cosmetic or stash space reward and do nothing more than complete the tasks set out in Season Journey.
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Oh yeah… I forgot some people still do that…
Me, once I started (reluctantly) to play seasonal, I never looked back! 
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I completed the entire season journey, and the Triune circles were of very limited benefit to me. I find the Oculus Ring’s circle to last longer, be more conveniently placed, and more helpful than the Triune circles.
If they happen to be near where I need to be, and I can get to them, then they ARE helpful. But, when that happens, they usually disappear just after I get into them.
Not saying they are useless, just not as well implemented as they could have been.
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For my UE dh they can be very helpful. For my shadow set they are mainly useless since I can not move into them 
That’s weird cuz doesn’t Shadow have the best mobility out of all the sets?
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Almost unlimited Vaults, yes, due to the belt used. However, it’s also a close / melee range build which means you want to be stood close to the elites you’re killing so all three daggers hit them rather than vaulting to half a screen away for a circle so that now the spread of your daggers mean less of them hit the elites.
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^^ And so the Bane of the Trapped can slow them (15 ft. radius), because there aren’t any other crowd control mechanisms in effect with that build.
Also, at the beginning of the Season, I complained bitterly about the nonexistent duration of the rings, especially the Triune of Love (the purple power one), but in the last several days, it seemed like I can get to it, and it would stay there long enough for me to actually do some enhanced damage to the monster.
Then Tuesday’s maintenance happened, and yesterday I’m noticing that the damn thing disappears the moment I get to it again.
These circles are great for ranged classes, so as a DH I agree they’re helpful in highier GRs, but they could at least last longer (5 second at least each or even 10…)
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My main complaint is that they don’t normally last long enough to move to them unless they spawn next to you. I play WD helltooth build and up close a lot, sometimes i am lucky and they spawn close. RNG
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