After I read the new Quarterly Update as well as some of the feedback, I must say I’m somewhat disappointed and a little bit annoyed, so I’m gonna share few thoughts as to why.
My main concern is, that the community seems to be focusing on inconsequential thins, mainly the Skill Tree.
The devs said:
We agree with the feedback that a character’s power is currently too dependent on items. We plan to put more of the player’s power back into the character to make build choices more impactful, rather than have the majority of player power coming from the items they have equipped.
That’s wonderful. It took 8 years of complaining and a new development team for someone at Blizzard to understand, that characters need inherent power, just like they had in D1 and D2.
Now that they understand that, the skill tree will most likely be fine and it doesn’t need super detailed analysis at this point in time.
From what I’ve seen so far, D4 is moving in a good direction… but here’s what will make or brake the game. The devs hinted at a so called “End Game Character Progression System”:
Lastly,
we have been hard at work on our end game character progression system
. This important feature is going to take a little more time (it won’t be in the next blog), but we wanted to mention it here becauseit will be the other significant source of power that comes from your class
. This system is intended to provide more depth and replayability than what Paragon currently offers in Diablo III.
Typically in a Diablo game your power comes from skill ranks and gear (various stats on that gear) and attributes (some from gear, some from leveling).
If those by themselves are not enough and you need even more sources of power for your character, that means there’s a problem, at least in my book.
While I don’t know exactly what that system is, what instantly pops in my head are two of the worst systems I’ve seen in Blizzard games. One is Paragon (which they mentioned themselves, basically suggesting, that this new system is meant to replace Paragon) and the other is the constant grind for Artifact power in World of WarCraft.
From the few things they’ve mentioned, I’m getting a bad vibe… it makes me think, that they are developing a similar system to the above mentioned terrible systems… which haven’t provided any “depth” or “replayability”, but were off-putting and alienated plenty of players.
A game like Diablo needs to be more “alt friendly” than most games.
The replayability should come in the form of being able to create various characters, some better at certain things than others, almost like building a deck of cards.
It should never be about sticking to one character and grinding at a “end game character progression system”.
Leveling to max (or a level close to the max), spending your skill points and attributes wisely and getting your items is what character progression should be. It shouldn’t take years to deck out a character, or “progressing” said character for years and years while grinding some system. You should be able to deck out a build within few months tops.
Again, this will either make or break this game, and it will be waay more important than all the discussion surrounding the skill tree.