The purpose isn’t to be a “purist” who doesn’t want any change because of nostalgia.
It’s about how some old-fashion facilities, which could be changed for QoL reasons, have an impact on the way we play the game.
I think it’s an error to think that fixing all boring things and making everything easier will just lead to a better game, without more consequences. They will impact the experience in some unpredictable ways.
Boring things may force some players choices.
The Devil wants sacrifices, not QoL !