Unfortunately, the problem is our system structure, which is proliferating like a cancer and destroying everything.
The profit system always serves a few people and is not in the service of the general public.
Microsoft is no different. The hope you have in all honor, but it is only the belief in what is not there.
Microsoft will make profits and I hardly believe that they will create a special game for a specific clientele for the benefit of the people, but a game that should generate the maximum sales.
And being global, they will also try to serve everyone.
Look the Asians love colorful and cuddly and maximum effects and not authentic jumping around of their heroes.
The Europeans love rather dark medieval maybe slightly gothic worlds. They can contain a lot of fantasy, but in no case should they be that colorful, even much less than that and should be much more authentic, including the hero not flipping around.
Precision is also needed here and believable realizations.
A warrior with a sword that is way too big for him, who still triggers effects as if he were a fire mage and who jumps around like a ninja on drugs from a bad movie, you don’t stand a chance here, that’s Asia Style.
Here the flaming sword has to burn gently and the warrior has to have no other magic effects, why should he? The magician must not but also act like an atomic bomb, it must be fitting and precise… The European is pretty precise there.
The more Russian players strongly like sagas and fairy tale worlds. Here it can be slightly more playful, which usually seems a bit artificial, but the basic mood is strongly based on myths and fairy tales.
Also, it is often here in a lesson that you should draw from things. And the moral of the story…
And exactly such things should all be implemented separately.
Give the Asians their kitschy, colorful heroic worlds.
But the opposite to the Europeans and I have no idea what the Africans like, the South Americans… But we are global… Cost-cutting means that we’re going to smash everything together.
Also we make an RPG half a Sims, half a shooter game and then we also want to make the menu and UI and controls to cover everything from mouse to controller…
The result is nothing half and nothing whole, but is the cheapest variant.
And then we don’t even talk about the content and its implementation, suitable for the culture and backgrounds of a society.
I don’t see so much hope in MS here… I rather have a stomach ache when I see the last 2 decades of development and how they once made solid games, more and more into a collection box full of soulless and shallow games, populated with rare exceptions.
The tendency alone to make the way of RPGs like movies is bad.
So beautifully open yet interesting and cleverly built worlds through certain mechanics, with suitably cinematic entertainment as cutscenes at the right points… That was a long time ago…