95 ways to modify

In D4, upgrade nodes appear to modify your spell in one, preselected way.

For example, ball lightning -> improved ball lightning leaves a trail of lightning.

Is that really it? Has there been more information about this anywhere?

D4 is competing with a game (PoE) where you can modify Fireball 95 different ways… and the modifiers can be stacked.

There’s gotta be more than just 1, Blizzard ordained way to upgrade ball lightning. Like, give us some choices lol.

If you are looking at the old pre tree system, you eed to ignore it. If you are looking at the mockup skill tree, you still need to ignore it since they even said this was just tossed together quick to give you an idea of what they are designing. They really wanted to show off the tree itself, not the skill system attached to it.

Okay, so then they have no information about how skills will work or be upgraded…?

:fire: :fire: :fire:
Can you have 95 fireballs at the same time?

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That Dec dev letter is what I read and thus why I’m asking.

“Our team has also had a lot of hands-on time with our skill trees in frequent internal playtests, including an extended progression playtest. Based on this, we’re confident that it’s a solid direction, so we’re going to iterate on it and make further improvements.”

This sounds like they are going forward with, “put point into unlocking. Put more points till it gains a pre-selected effect.” Which is like, why? That’s really boring.

edit: Oh, you deleted it.

You could do multiple projectiles, lesser and greater, and there’s also some legos that increase the number of projectiles fired. You could probably mod it up to 10 or 12 fireballs.

Edit edit: You could also do g + l volley and forking so then the 8 fireballs break into 24 fireballs or something.

POE = Players like Overkill Effects.

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Not every build uses herald of ashes.

They have plenty, we’ve seen some, some with just points, and some that require certain levels of attributes. But we have only seen a tiny fraction if something not final and subject to change.

No, but every build advertised by streamers seem to be the OP kill everything on screen with one ability.

Just because you can, doesn’t mean many do. This is the xounter argument to my argument in D3s build diversity. I don’t play any"tier" builds I make my own. Some end up close, but I just don’t use certain items, like CoE, among many that are considered mandatory.

But just like me, there are few that make their own, quirky builds. PoE has the ability for ridiculous amounts of diversity, but sufferes from the same issues D3 does, whuchbis seasons/leagues is all about the gogogogogo speed mentality, and thus, builds that the majority play are all in that samey group.

Sure you can modify you fireball many different ways, how often is that done?

Don’t know about you, but I’d go with 95 fiery flaming frozen electrified poisonous thunderous spiky shielded enchanted large explosion radius increased size molten rock spewing dragon shaped Euclidian-geometry-defying upside down earthquake causing comet trailing titanium plated shockwave inducing awe inspiring outrageously cool Meteors at the same time instead.

PoE takes that too far, making sockets in items overly mandatory, and also seemingly making 1-skill-for-DPS builds the rage. Notice how in PoE2, they plan to remove sockets from items entirely.

I like the modality of PoE too, but let us not make them the benchmark either.

So basically half of PoEs endgame builds.:rofl:

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Aren’t they still keeping them just giving them their own system tab? Unless something has changed innthe last 2 years.

I thought they basically had them for each item already with the max amount and all linked. Making that step of the game easier and streamlined to just socket what you want as opposed to farming and modding until you got the sockets and links you wanted.

As I understood it from my 2 month unsuccessful stint in PoE that probably helped doom an already-off relationship, you had to acquire items with the 6-linked rolls of the right colors. This was a large part of the RNG of finding your items. So they are removing that part.

I want to write a bit on what I learned from that game, and how it could help Diablo games in the future. Assuming anyone agrees or even reads it, of course.

Right, that’s how it is. PoE2 removes them from gear but gemming will be it’s own seperate system. While not attached to the gear you still have a chest piece set of 6 sockets all linked, and so on.

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Maybe… except that a lot of PoE’s skills look like garbage, so there goes the “outrageously cool” thing.

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If you played POE for 2 months, you haven’t played it yet.

2ndly they aren’t removing gem sockets from items rather making every item have 6 sockets instead of the current range of 1-6 per item. Making more combinations available end game. Not less. Players are concerned that this will take the already OP builds in POE to a new level of power creep. Since the game is going from having two 6link or maxed skills in the current game to 10+ 6links or maxed skills in POE 2.

That’s what it was. I remember they were doing something to make it easier for builds. Maybe that was just a slide they showed not a new system tab.

I think the link numbers do not change (4 for helm and gloves etc).

I am aware I did not reach the real endgame, Berzerkers die too much. But I saw many of the basic systems.

I think its more fun let players to modify the game itself, from music, loading screens, icons, uis etc. It would be fun to even modify the lore, you take what you like from it.

Sure this could be fun too, but not what Ive visioned.

FO76 has damn fun system. Especially now when they’ve improved and added more to it. What if there was perk system in Diablo 4? You could find some VIP perk for 24 hour or so.