4 man GR 150 in 3m 44s!

Americas rank 1 group cleared GR 150 in 3m 44s! Soon, we will see speed running GR150 i guess. Do you feel the need to increase the GR level cap?

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It is not technically possible to increase the cap without a total rework of the core game. Won’t happen.

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When 65% of the players can solo GR150, maybe then we can revisit this discussion.

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Until solo player with average Paragon level can clear GR150 at around 5 minutes, then I don’t see why would they add more GR.

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Where does this fabulous statistic come from?

It’s not a statistic… maybe one day it’ll be.

It would be more of a feat for u to come with definitve numbers for when 65% will reach anything. I dont even think anyone knows how many players have made a season character, how many are above lvl 70 or how many above para 800. And of that number you want 65% to reach gr150 solo.
I dont see how it will hurt you if they add more gr lvls? For many players it is only time attack now that counts as push, there is no real grift pushing anymore. If your record now is gr130, and they add 20 more maximum grifts, how does that hurt you? Your rank on the leaderboard will be the same, your record of gr130 will not change either.
I know it is mathematical impossible without a rework, so i dont think it will happen anyway.

Yet SOLO players even with 5000-7000 paragon are not allowed to clear a 150 GR in 12-14 minutes, cause if they do their build is too OP and they’re breaking the balance of the game, cause only botters and no lifers playing the game in META groups over 16h a day for whole duration of season are allowed to do it…

ActiBlizz Logic… :man_facepalming:

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D3 is end of life, unfortunately.
It is perfectly fine D3 has an actual end. After gr150 it is done. It should stay that way.

Anyways, having a single high paragon group with a perfect fished GR, using ethereal weapons which are superstrong and removed at seasons end, is absolutely no reason to tjink anyone can solo it with average paragon and gear…

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All the math is based on 150.

Blizzard could borrow IBM Watson to recalculate all the formulas? Sure.

GR 150 now at least serves as a goal, an end point. Where I doubt many have reached solo.

For the group players, they can continue to cut down on their clear times. And is the 3m 55s in seasons? We do have a pretty OP season with the eth gear, maybe next season we won’t see a crazy a buff and the clear times will be higher.

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This just popped up in my youtube feed:

Dec 14 2019.

Why do you want an endpoint, the gr150 was originaly implemented as a never to be reached goal, they just never shifted that because it is apparantly impossible without a big rework. We have been time attacking since s16. Again if you have reached a grift 130 that will still stand, nothing will change for you, yet you want to restrict others.

I mean, if there is no endpoint, they an always go back and nerf everything. That’s probably easier to do than raise cap.

Agree, also some have asked this, but i personaly think people wont like all around nerfs because some (1000s) players have reached the ceiling. So as it is now it is just a theoratical discussion.

There’s an end point. Diablo 3 coded to handle 64-bit, 8-byte unsigned long long integers with a maximum limited edge of 20 digits (exact limit: 18’446’744’073’709’551’615) to handle the numbers. For dealing with next step, they have to push the boundaries towards the 128-bit numbers which is questionable performance wise.

I have read so much threads about people want to raise GR150 cap “because they felt like it” along the years. All the while programmers were unable or restricted with what they got infront of them. Imagination don’t code the game, people do and they’re limited to the recent technology, not your feelings.
The leaderboards doesn’t exactly point to a need or requirement for players’ thirst for content. It just signals that you might be happier playing another game if you’re not contempt or just plain old tired.

Can they still raise tiers and add more by keeping the upper limit of 64-bit cap for 20 digits? Technically yes, but this would disrupt the game balance, because after a few more tiers beyond GR150 scale you may end up with a single Elite group having more cumulative health than Rift Guardian itself which is comical.
For the sake of rewarded progress, ratio of effective health must be kept between different entities to achieve game balance. You kill Rift Guardian, Greater Rift ends; you kill Elites and monsters, you only gain progress. Small enemies such as Fallens or Shadow Vermins indeed have a long way to reach that upper limit of 20 digits health value, but that doesn’t mean they should when they only offers 0.02% progress on the bar when slain.

Also give this a read:
https://answerstoall.com/science/what-is-the-128-bit-integer-limit/

As for a total number crunch; it would take months and months of mathcrafting and work to get the same balance right. When you nerf every number by 90-99%, you will lose most of the digits that would be decimals when you deal with integers. If you decide to go for double values to keep decimals, you changed almost nothing.
When you crunch down player character’s damage down to a fraction, they will lose some damage that would stand as decimals. Which that small deviation could stack and change the outcome of the fight.
Same applies to damage output of monsters and their health at each Greater Rift scale and turning points has to be considered again. The changes on damage that player can incur also requires vitality efficiency of player to be calculated over the level progress again for a balance. Besides, the item affixes and anything that grants the player effective health must be considered as well; logarithmic growth of damage mitigation has to regress too.

Just for a number crunch, developers and designers have to play test for months within’ several different variables that might change the outcome of the game or how trials are played. As power gap between classes and builds get smaller by the changes, it’d be a bit harder to put them on a scale rightfully by considering different traits of them. Each variable has to be nerfed differently and it’s tedious work with no reward. It is only my opinion, but any change after Greater Rifts introduced are just set in stone and it won’t budge further either.

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I know of the integers, but dont know the exact details, from what i understand problem comes at the RG who will have too much health, but i might be wrong on the details.
I still dont understand why people want to restict other people, if for example it wouldnt be impossible and a simple flick of the switch. There used to be no end point because 150 was waaaay unreachable, but with all the powercreep not so much.

Again i agree, so this is pretty much a senseless discussion anyway

I think it’s based on the fact that for each GR level increase mobs gain 17% HP. With the current HP of GR150 Guardian mobs, that (1.17)^X multiplier, where X is the number of GR levels you’ve gone up, starts to exceed the upper bound of the data type used to hold the Guardian’s HP value within 10 GR ranks or so.

A better and easier fix would be to just blanket nerf damage and defense by 50%.

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Blizzard already explained it is not possible to increase the gr cap with current OS and PC as they are.