2.7.7 trash nerfs

What is the point of nerfing sets that aren’t even pushing 150 gr. There are so many builds in this game that aren’t being touched and underperforming by such a large margin but sure continue to ignore those and nerf decent performing builds to be on par with the trash ones.

For once I would like to see all the builds and changes we need that so many have been in these forums asking for and not blizzard just ruining good builds

4 Likes

1.CC immunity should be removed and replaced with Reduces duration of control impairing effects by 40%
2.Remove 'Progress orbs from Nephalem and Greater Rifts are automatically picked up within 60 yards.'and replace it with Health and gold pick up increased by 5 yard.
3.Marauder nerf too much.
4.Masquerade nerf is not necessary because there are not many people willing to play it, I never thought 9000% was strong, so there is no need to adjust it.If Devs think the bone spear is too strong for rank, they should nerf Blighted Marrow Rune of Bone Spear instead of nerf Masquerade.
5.Inarius Grim Scythe solo experience is very poor,Although inarius has buffed to 19000%,But a single person doesn’t have zBarbarian pulling monsters,So it often faces a little number of mobs surrounding an elite, which makes its damage extremely low.
My suggestion is:LEGER’S DISDAIN needs to be modified,Just like Faithful Memory was modified in PTR 2.7.7,max 10 stacks. Each stack of this buff can now stack between uses instead of resetting.

3 Likes

Completely agreed, this is a very good point

The set bonuses should be left as-is, and weapons nerfed.

2 Likes

They need to target those damn Nilfur’s Boots and leave the set alone. I mean we really gonna have a 4k% 6pc set in 2023?! Those are 2016 numbers!

The boots do 900% !! Not a 2H weapon, fricken boots! That’s crazy and should have been dealt with as soon as Smoldering Core was introduced.

Now Core is too weak to even bother equipping, 150% on 2H is trash. How many times did we complain about our 2Hers not being worth it yet here we are…again.

Those boots need to do like 250% and 400% for 3 targets or less, one more time they’re BOOTS argh. It’s just like when Mempo did more than any weapon combined, illogical. Smoldering up to 5x. Tal’s back to 2k. Done.

Disagree with you on wiz nerf being too much nerfed, because altar will make almost everyone play arcane meteor, because of mana on crit node, it will make up for the lost damage. Trust, or not, test tomorrow.
Wiz and necro Nerfs are necessary. Because of adding the altar permanently to the game. There will be changes to patch notes later anyway.

@MasterJay
yes they should do something about LoD “bazooka” too

And rathma necro needs nerf too

Need to invalidate bazooka

@OP they Nerfed a lot, because of adding altar permamently… its for some kind balance iguess.
Altar adds at least 70% damage as separate multipliers, thats a lot of damage, its 5 GR tiers worth of damage.
BUT that applies only for the attentively playing people, you are going to need to stand in “red circles” spawned from using potions (altar powers), for filthy casual players its still Flat buffs, they dont stand in oculus rings anyway.

Try to understand every game have multiple tiers, there isn’t any game where you can do everything with anything same as fast…

I tested tal rasha yesterday and found that Tarasha’s nerfing was very suitable, mainly because I couldn’t accepted the reality of being nerfed.

But altar damage is also nerfed. There is no more such damage anymore.