2.7.2 WD Feedback

Heres my Feedback for the latest WD changes on PTR:

  • Shukrani’s Triumph:
    Relly great item change. Brings a bit more speed to most of the WD Builds and also adds a very nice DMG multiplier to every WD Build that uses Spirit Walk (Theres no WD Build without Spirit Walk xD)

  • Lakumba’s Ornament:
    Also a very nice and much needed item change. Brings all WD Builds a nice Toughness boost now without always wasting one Weapon Slot by the Sacred Harvester. The only sad point about this change is that it makes the Sacred Harvester Weapon now useless for most of the Builds. Most Builds will now just use Shukrani’s Triumph instead of the Sacred Harvester in cube (The small toughness boost you get from a few extra Soul Harvest stacks is not worth the weapon slot). Would be nice if we could also see a nice change to the Sacred Harvester, that maybe adds some kind of DMG multiplier to the Jade Harvester Build (The only Build that I think will use the Weapon from now on)

  • Brood of Araneae​:
    Nice multiplier item for the new Corpse spider Build, because it adds a mechanic that increases your DMG against single target enemies a lot and thats something that WD really needs in general. Most WD Build got very great Area DMG, but take minutes to kill the Riftguardian. At least this Build now kills Bosses even without stricken faster then most other WD Builds and also makes WD a possible Bosskiller in 4man META pushes.

  • Spirit of Arachyr (2-piece bonus):
    The part that the Corpse Spiders attack twice is a nice DMG boost and also a big boost to the Brood of Araneae Belt. So Im totally fine with this part.
    The part that they spawn now with health is just a negative side effect so why add this change to the set bonus??? They just gain the abbility to die and they dont even count as pets (Dont benefit from enforcer DMG multiplier/Jerams mulitplier/Tasker and Theo attackspeed)For some weird reason just the Spider Queen rune counts as a pet, but this rune does so much less DMG compared to the other runes, that its not worth using (The Spider Queen also is very bad for the new Brood of Araneae Belt effect). You mostly just want to use the Blazing Spiders rune, because they benefit from Depth Diggers.
    Also to mention here the Spiders can get CC’d (Frozen/Knockback/Feared…) Would also be nice to see a change to make them CC immune (And all other WD pets in general)
    So this 2pc Set Bonus now basically gives you an primary attack that can die and get CC’d. So all negative aspects of a pet but none of the positives…

  • Spirit of Arachyr (4-piece bonus):
    Personally I just dont like the aspect of using the big Spider for your Toughness multiplier, because this leads the playstyle to a weird mechanic. You stay out of your monster pull throw in Spiders all the time and this makes your Big Spider stay in the pull and you dont get the Web under your feets. So you have to throw one Jar on top of yourself every 15 seconds to get a new Web or whenever you reposition yourself and in higher Grift gameplay you have to reposition yourself very much and this leads to you mostly not having your Toughness setbonus up. In most Maps its also very hard to see the Spider Web on the Ground and with a lot of elite affix for example plagued its almost impossible to see the Web. If this Web Mechanic should stay like it is right now we really need a Buff in our Buff Bar for this Set Bonus.
    I also had a bug were sometimes the Spider would just make no Webs at all and I had no way to keep up my toughness bonus.
    Also I would like to know if this Set should now be used only with Corpse Spiders, because Builds like Firebats or the angry chicken build have no way to keep up the toughness bonus (You dont want to interrupt your Firebats with Throwing Spiders on top of yourself to command the big spider/For the Angry Chicken Eplosion build one of my most favourite WD t16 Builds its impossible to keep up the toughness bonus, because the Big Spider is just to slow for you chicken) The whole toughness set bonus also makes it impossbile to keep it up in any kind of Arachy Speed Farming Build.

Overall the Area DMG of the Build is also very bad compared to its very good single target DMG. Would be nice to see some kind of mechanic here that helps to kill big pulls of trash.

Also on PTR right now it really starts lagging very hard if you throw to many spiders inside a big trash pull. I dont know if just the PTR servers cant handle the build or if its overall a very laggy mechanic if you can have over 50 little spiders up at once, that all can attack twice as fast and also can proc area dmg…

I personally would finally like to see a very good Speedfarming Build for WD, that makes him viable for 4man Speed META constellations since this is what WD really needs most right now.

That was my PTR WD Feedback. Hope this gets heard and that WD can finally shine once again :slight_smile:

17 Likes

Do you have a profile in EU or Asia servers?
Your US profile show a WD with ONE Helltooth item and yellow items…

yes I am from EU ^^
Thats my profile Baskenater#21360 - Community - Diablo III
or you can check out my Gr135 with Arachyr on the PTR there you can also see my profile.

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I think I misunderstood your comment about Spirit Walk :stuck_out_tongue:

Sorry

actually

This is a thing I’ve wanted a spot on the meta that isn’t trash killer/ Either zDPS or RGK. I really like it and think it needs to be improved upon.

EDIT: Baskenater overall makes very solid and valid points. WD needs a non-TK meta Arachyr build in 4 man as well as an improvement on it’s speedfarming capabilities with Manajuma’s Way/Arachyr.

I’ve said it elsewhere too but please find a way to incorporate all creatures (including bogodile). Right now the 2pc bonus feels like more of a nerf than a buff and I don’t want to see WD get blocked from the meta due to Area Damage from spider attacks lagging out the servers.

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This Arachyr modification IS good against Rift Bosses, but not all Bosses in general.

Brood of Araneae​ is very good against a single target, because you have a number of spiders biting the one target, and each bite amplifies the damage on the target.

But suppose the WD attacks a pack of blue elites, who are surrounded by their minions and other minions on the battlefield. In that case, the bites are split among numerous targets. Thus, there’s not much build up of damage against any one of the bosses… not until you’ve cleared all the minions away, which can be time consuming.

I wish they could do something to buff the area damage. One person suggested that CS could be modified by one of these items to release twice as many spiders as it does now, which I think is a good suggestion. That might mean that the damage to lone bosses/riftguardians has to be nerfed, but I think that would be a good compromise.

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Yep, give the spiders the affected area, for example:
Spirit of Arachyr (2-piece bonus):
Corpse Spiders now spawns with health and attacks twice as fast and strikes all enemies up to 10 yards in front of him.
…although this may increase the lag :thinking:.
p.s. sorry - google promt.

It might be fun to have “any spider produces a web in front of them slowing enemies by 75%. You and your spiders deal +XXX% damage against enemies slowed by a web.”

[Edit]

This would be a free “Grasp of the Spider Queen.” So, I guess that item would need to do something else. Heh.

The spiders damage is pathetic. They only do damage when brood of araneae stacks up and that is only possible when there is a single target with no trash around.

1 Like