2.7.1 Patch Notes Ethereal Loot Chase

I fully agree with you.

Besides that the implementation has many other flaws. Even if we would get 7 additional character slots, I simply would not be able to obtain all 21 ethereals. Some people like need to spent time on other things, like work.

I simply do not have the time so this thing is out of reach for me.

The ethereals have rng on rng on rng on rng etc. Rolling one that would fit in my build is an EXTREMY small chance. Waaayyy too small, especially since it is a one season only thing.

Even if I would find a decent one that fits decently (not even perfectly), I am expecting little gain gr level wise. Looking at 120s you might get half a level gain. At most.

It is not like you can suddenly do a 135 while 122 is your normal max.


The idea of introducing some D2 things, like ethereals is absolutely great.

I will get me D2:R at some point. Using D3 in an attempt to boost D2:R sales has no effect on that for me.

However, seeing how they treat D3 (and have treated it in recent past), does prevent me from getting excited for D4. I will most likely not buy D4. At all.
They refuse to fix various bugs that prevent playing the game, lag spikes, disconnects, firebird issues. So why expect long livety for D4?
Or proper bug fixing after a few years?

And yes, I would pay for nice content updates for D3 and even D2.

It is the implementation (as explained in the patch notes) that is abysmal. Horrible, yuk.

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