Neat concept of using mana regen as a damage multiplier.
I have many questions:
As I understand it, Mana regen is on gear as follows:
Helm–14–voodoo mask (we hope new set has it)
Mojo–14
Weapon–14
I assume that set multiplier would also apply to: BBV–rain dance–250 Spirit Barrage–spirit is willing, this is relative to number of enemies hit Spiritual attunement–directly related to your total mana pool, a varying amount Rush of essence-100 Soul Harvest–swallow your soul–related to increase mana pool, tied to spiritual attunement. Locust–devouring swarm, this an enigma, i’m not sure how to quantify this.
creeping death would be mandatory. I guess its a flat 25 as long as its still on enemy? or per enemy.
Haunt–Draining spirit–13 mana per haunt—interesting, so every enemy that has haunt is 13 each?
Also I haven’t played in sometime, did mask of jeram get canceled out as far as the elemental benefit of pet bonus on that helm for phantasms? Or is phantasms still counted as pets?
most importantly, did you guys address the lag this build creates?
I miss the Voodoo! Some quick answers. Pets =/= Spectres (named seperatly in tooltip for this reason). Mana gained on hit/cast will not contribute to Mana/sec.
That said my rough in game testing puts us at 500mana/s baseline, and I achieved 700+ m/s consistently with haunt spam. I did not have any mana/s rolled on gear while testing.
This puts 800-900mana/s possible in high density areas and 700+ easily attainable on bosses.
I’m freaking hyped right now. Koodo to the dev that came up with this one, a set that actually uses synergy and makes the long lost SB skill into a real boy, ERM I mean build!
Also, update. I stand corrected on the Pet tag. Nev in general confirmed the phantasm rune does gain the pet tag, unintentionally, however, Blizz will not be changing it for 2.6.8.
I came up with 352 mana regen> Lot of the skills mentioned are not generate there mana returned. If helm does have 14 then it should be 366. comes out to 18.3 k 6pc damage. Update just looked and did not see mana gen on helms. So damage should be 17.5k.
Ok i see and tested the cold rune of swarm also adds to mana per sec. Seems to go away real fast though. But i did see a 460 in there. I didnt see haunt adding to it though. Mana runs out fairly quick spamming locust swarm.
It’s only on Voodoo Masks though. What’s the chances they actually made the set hat a Voodoo Mask instead of a regular helm? Of the existing 4 sets, only Zuni’s has a Voodoo Mask. Arachyr, Jade, and Helltooth are all regular helms.
Plus, with enough baseline mana regen, you’re probably better off with CHC + Spirit Barrage damage. If you had high paragon you might consider mana regen instead of int, but if you can reliably hit 500 mana/sec, then an extra 14 mana/sec roll on a Voodoo Mask is only worth like 3% DPS. You’d need something in the ballpark of 35k mainstat to justify taking 14 mana regen (with 500 baseline) over 1000 int. And good luck getting that mana regen + CHC + Spirit Barrage + socket roll haha.
SVR crushing testing again I see
When PTR is up, curious to see testing results
At time stamp, about 1:30, mana regen is discussed
Also as a reminder of the previous LON SB build. Mechanics are nearly the same and still hold true IMO, excluding the recent proposed changes for this patch.
This ring doesn’t work with pet damage except the phantasms due to a bug they never removed right. Not sure if the DoD damage will be effected by the RoE