[2.6.10 PTR] Wizard Feedback

I read through the feedback thus far. All good points. If there is a time to voice your opinion, even if that’s to disagree with my views, the time is now.

On that point, my background: I’m not as hardcore or meta bound of a player as some, but I definitely play and push more than a lot of players I think. I typically play solo, SSF more recently. Though I have some group experience. I enjoy testing mechanics, builds that have great item and skill synergy usually appeal to me more.


@Oblivion, @Lexa: On Deathwish, I feel the item simply takes up too much room. A redundant multiplier. Having to place two items rather than one to opt into a channeling playstyle seems like too many to me. I can see the appeal of just restricting it to spenders or channeled spenders though.

On concern for legendary multipliers being ‘too high’: It’s just a number. This can be adjusted up or down as required. There does come a point where too many multipliers make skill weapon damage (base character power) sort of feeble in comparison, but with d3, we’re already past that point.

As an aside: there are many skills that could really use some rune weapon damage% rebalances.

@Fangskin: I also agree, Vyr Chantodo feels slightly behind. The nerf may not have been needed, considering that other class builds were balanced to a different level.

@Lexa, I’ve linked your feedback for Aether walker and Teleport in the OP, seeing as I had none.

@clueso: Fair point on the intensive rework required for providing more interesting legendary effects. Perhaps this is something that easier solutions can be found by the design and dev teams that still have impact. Was more trying to give an example.


Keep the feedback coming. I’ll try to not respond as much. I feel like I’m overbearing when I do :blush: :worried:.

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