This seems like a more intensive rework of D3’s itemization, not just for the Wizard, but also for other classes.
Not sure if they are going to do this.
But I do like the idea that a legendary could increase the AoE Explosion of Arcane Orb, although I am not sure how much development time and effort this would cost.
And on a sidenote, I would like that the Obliteration rune on Arcane Orb would actually increase the Detonation Radius instead of shrinking it.
Etched Sigil is currently one of the most exciting, interactive items for Wizard. This change destroys that excitement, that ‘next level’ of gameplay that the effect can provide. Why destroy such an successful, engaging, interesting item?
Etched Sigil is one of my TOP 3 items in the game, however, I can understand that due to the way itemization in D3 is designed, it creates issues.
I thought that one solution to this could be to remove the 600% +900% damage bonuses to Meteor from the Nilfur’s Boast boots and put them on Tal Rasha set instead in one way or another. Meteor Channelling is just too powerful compared to other channelling builds and proced skills.
This idea is not fully fleshed out, but it might work.
Tell me what you think about it.
But something needs to be done to nerf Meteor Channelling.
#3. Mobility.
Issues: Wizard, and non-archon Wizard in particular has issues:
- Teleport’s Cooldown is too high.
- We can’t enable multiple charges for teleport such as with Necro’s blood rush or Monk’s Dash.
Higher pushing builds (meta focused builds) often drop teleport because it is so unappealing from a DPS viewpoint. This is how bad it is.
No recommendations on this one, though other Wizards have suggested various fixes.
2 Charges on the Base Skill of Teleport and a 3rd one via the Wormhole Rune would give much more flexible and better mobility.
Fragment of Destiny (PTR):
Like: Now increases speed of all signature skills. Amazing! More options! Signatures other than Spectral blade can now compete in signature/generator based builds. This also allows dual signature builds to exist in the future. Love it.
Like: Stacks for ‘Spectral buff’ are acquired on a per speed coefficient, per target hit basis. Duration of the ‘Spectral buff’ is a rather short 6s duration, but this at least makes it easier to re-stack if stacks drop.
Like: ‘Spectral buff’ is dynamic with Hydra.
Issue: Fragment of Destiny has historically been Signature/Generator focused. I am disappointed that Signature skills aren’t getting more multiplier.
Recommendation: Increase the multiplier for signature spells to make them competitive with other builds.
Issue: The ‘Spectral buff’ portion of this legendary power is a very restrictive playstyle mechanic. Placing it on a required Hydra legendary forces Hydra players into that playstyle. Limits player options.
I see it very differently.
I think it is great that your Primary Skills buff something, but what I don’t like is that it only buffs Hydra.
It could buff everything instead. It has a great potential to be one of the Wizards more generically useful items, which is something that all classes lack. At elast if it doesn’t create too man balancing issues.
Recommendation: if the intent is to give Hydra another 300% multiplier, merge this with Serpent’s Sparker instead.
That would be better, I agree.
That would be like 1200% Hydra Damage, though, which is quite a lot…
Winter Flurry (PTR):
Issue: Blizzard on this item doesn’t do anything but debuff enemies for Hydra. It’s an annoying maintenance buff, and blizzard doesn’t have any synergy with Hydra, aside from possibly helping with Pain enhancer stacks.
I like that Blizzard now also becomes useful with Winter Flurry, but I don’t like that it is only specific to Hydra.
If it again would buff all your damage to enemies under the Blizzard and not just Hydra, then it would be a great item.
Issue: The 2 second ICD is very restrictive, and the fact that it can’t proc Area damage both make this power very unappealing.
They could remove a lot more Internal Cooldowns, not just on Wizardspike, but also on items like Ess of Johan.
Valthek’s Rebuke (PTR):
Issue: Multiplier.
Recommendation: Valthek’s (PTR) multplier should be included on Twisted sword. Ranslor’s Bracer multiplier should also be included on Twisted sword.
Energy Twister damage is increased by 150% for each Energy Twister you have out, up to a maximum of 5.
Energy Twister’s damage is also increased by 1900%.
150% * 7.5 * 1900% = 14.250%
This would not be a legendary, but rather a set that is masquerading as a legendary.
This is just too much for one item.
Even if they would revert Etched Sigil, you still could put Death Wish or This one here in the cube and equip the other one and then use a Channeling Skill to proc the Twisters with an additional 10 times multipler (DW+ES) and then a set on top of that as well.
This is just waaaay too much for one item.
But otherwise good feedback.