+200 damage - BASE damage?

I see we get a +200 damage as an option on the tree. Is that base weapons damage (that gets multiplied by like a billion from most sets?), or where exactly does it fit in with the calculations?

It adds to the weapon damage, like it would from a ring or weapon, so it increases your maximum, unadjusted, or base, damage before additives and multiplicities.

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That’s huge then! At least for one-handers!

It is decent for lower difficulties but once enemies get .17^Xth more life, it dwindles pretty quickly.

Best I ever completed was GR128, and that was only a couple of times. So for those of us hoping to just get close to that level again without quite as much strain, this is a good thing. Once you get up into the 130s+, then yea, might as well skip it!

Not true. Assuming 3k flat weapon damage, 200 damage is around 7% power more no matter if you’re playing GR50 or 150

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Yes true, because that mediocre damage output is meaningless against something with 1000000000% more health. It only really makes a difference when it keeps increasing, like with Stricken.

Flat damage is nowhere near as good as incremental.

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Tell me you don’t understand game mechanics without telling me you don’t understand game mechanics

200 flat damage is before any % damage multiplier from skills, stats and gears, not after. Unless you’re telling me there’s not much difference between a level 1 and level 70 weapon. Right? Coz flat damage doesn’t matter, as you like to claim.

While playing on PTR I saw a very minor sheet DPS with GoD6 and ancient Yang’s.
It was looking like 1.045m became 1.048m (!) dps.
I was disappointed to say the least.
It is upgrade #25 on my list now.

This note is less than half a GR level. Not as powerful as other nodes. The higher your base weapon damage the less of a power increase it is. And ofc it has deminishing returns if you have weapon damage roles on your rings.