2 out of 7 classes are getting love!?

3 of 7, and please those 3 need love asap, don’t make them wait any longer! The past 8 or so seasons have been dominated by ranged in the dps game. Let the melee’s finally have their time to shine!

I for one can’t wait to play Barb again, it’s literally been like 4 years since I have.

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It would be great if the new set for crusader had a seventh piece (Bracers), so it could be mixed with Akkhan (5AoV+3AoA+RoRG)

in the last 3 seasons i have played wirlwind barb and have gotten to endgame contact without difficulty. i do not understand why people say barbs are weak. i am also thrilled about the new item for barbs.

Play some of the other classes and you’ll understand.

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I’ll definitely give the Aegis of Valor set a try, but please considering adjusting it (especially the 4 piece set effect). As it seems right now, it offers little mechanic or gameplay style changes; in fact it wouldn’t be much of a stretch to call it a glorified legendary power rather than a set. There are some interesting ideas on the forums that I’m sure if used would definitely improve it.

You were okay with WW Barb topping out at 119 whilst Chants was 140? If you were then you really don’t understand how much of a power gap that truly is. 20 GR’s is absolutely massive, about 8x to be around exact.

Now I will say, I do not advocate every build be up there with Vyr/Chants. Chants should still do much more burst damage, while WW/Rend would be your mobile DoTT. They play differently. But just to take a look at the numbers here:

Chants was 4,000% WD x 5 APS (the outlier) x 20 (Chant stack) x Vyrs (which on average was about 200, 400 in extreme high end cases). Before any jewelry buffs that’s about 80M weapon damage, absolute insanity for a free skill you don’t cast. Being as it’s a proc it doesn’t have AD so it loses a 4-5x advantage in a lot of situations, which didn’t even matter outside Starpact meta to every other wizard build with that kind of insane damage.

Now let’s look at Rend. 1100 WD x 6 (2pc Wastes) x 3.5 (new lamentation) x 4 (4pc Wastes) x 101 (6pc Waste) x 5 again (5 seconds become 1 Ambo’s Pride). Just under 500k WD.

However if that 500k also gets effected by AS and then possibly Area damage, that will turn it into 5M weapon damage a tick, every tick in large mob scenarios. Even if you add in WW damage it’s really not much more.

So as you can see Vyr/Chants is still miles ahead pre-nerf that is. Even if they were to take the AS scaling away completely it would still outdo Rend by a lot. Lamentation might even need further buffing, to 5-6x Rend mod.

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In terms of playing under GR100 or only up to T16 it is not as noticeable. Go above that and the difference is very noticeable.

I think every Barbarian-lover is looking forward to it.

2 Likes

What are you blathering?

Great to have new sets but Crusader one needs some adjustments. Look at the the other sets. They provide several skills to play around. Not all skills in Might of the Earth or Delsere’s Magnum Opus find their way to the leaderboards but they provide an important illusion of choices which is very important for arpgs. And in addition, it’s fun to make fun builds sometimes. Not everyone competes for the no. 1 spot.

With a set focusing completely on one skill, we have very limited gear options and set feels like 10 piece set. With once in a life time opportunity with new sets, I hope the sets wouldn’t force the player to only a certain supporting legendaries.

Please consider adding other skills to set, too. Thank you for all the hard work!

Are there any plans to fix near-garbage runes for skills in the game?

There are runes that dominate in almost ANY aspect of the game.

The best example i want to give is SSS with 14sec cooldown rune. (Sustained attack - physical)
Any other choice is pure garbage and doesnt make sense damage&utility-wise.

Are there any plans to fix the CORE problems?

Damage multiplier to sets/items doesnt give any variety if you you have runes that outpferforms other runes by x1,5 or x3.

  1. Classwide item changes
  2. Classwide skill/passive changes
  3. Classwide release of new sets + slight item adjustments

Thats why i listed my thoughts. (order doesnt matter)

These are problems, the sets are a nice feature and currently not a problem, but they will just further increase the gap between good and bad runes.

Make Multishot viable again? Increase Set bonus part to 500% dmg per descipline?
NO
Maybe, change the runes and their outcome!

Variety comes from the combination of DIFFERENT skills and ELEMENTS, not just by min maxing that global skill.

I would rather see a complete “number tweeak” than 7 sets that just buff the top-choice in that skill.

DH cold grenades?
Fire Impale?
Lightning Multishot?
Lightning Cluster Arrow?
Cold Vengance?

Any plans to fight against the core problems of the non existing variety?

Crusader set to at least add heaven fury.

Also DR that build up are bad, especially if the build up cap at DR level similar to others that are far easier, like UE.

Because laziness.
(btw this is not a 20 chars min post mind you)
I’m just a rebel

3 out of 7 since they fixed wastes set

“step by step”
– new kids on the block