There’s no need to adjust skills just to tweak one aspect of a build. And Wrath is unique in that its our class’s ultimate ability. A long cooldown is fine, and honestly, the Boon passive does its job. I feel like you’re taking a long and circuitous route just to address PE, but PE is, as I’ll explain below, not the problem.
Sorry, but this isn’t true.
PE has one purpose in the build: Jack up attack speed to generate tons of Zodiac procs.
That’s it.
Sure, the extra breakpoints in density are nice, but they’re not the real reason we use the gem. We don’t fish for density because of PE – we fish for density because of the way WW deals damage, and because of the way Bloodshed and AD work.
If you limited PE stacks, you’d have to make several other changes to several other skills and/or items just to compensate for how much you would break the current iteration of the build. None of this is a good idea.
I don’t know why you’re focusing on PE when that’s not the problem in the current iteration of the build, but you seem to think that you can fix the build’s problem with fishing by jacking up WW damage:
This doesn’t really work. Again, the real damage in the build comes from the combination of AD and Bloodshed. Let me put it this way:
WW’s damage is mostly linear. If you have X mobs, it deals its damage in ticks to those mobs. If you have XX mobs, the same thing happens–the damage is the same. If you have XXX mobs, the same again. In every instance, the mobs are taking the same damage from WW and Dust Devils, modified a bit for attack speed.
Bloodshed and AD work very differently. If you have X mobs, your stacked crits are low and Bloodshed’s damage isn’t going to be much. Your AD procs are also limited by how many mobs can proc, and be damaged by, your current AD. So when you hit XX mobs, or XXX mobs, the damage value of Bloodshed increases exponentially, and more mobs can be hit by AD procs, hence why getting over 100% AD is so critical to the build.
This is always going to be the case. And this is why the build has to fish so hard: With only WW contributing to this damage cycle, you rely on density to pack in as many mobs as possible to maximize Bloodshed and AD (more mobs in a tight area = more hits by WW, Dust Devils, and that = more Bloodshed and AD procs).
The only sure-fire fix to this is an additional source of damage in the set. That’s Rend, and that’s what we did in the proposal.
Just to reiterate: We are not advocating for any other changes beyond what is covered in the current proposal.