You have no idea what’s going in the offices of Blizzard neither I do. Yet you’re so sure you deserved 2-3x damage buff and supposedly I’m the only one standing at your path.
Showing me as target won’t make developers work harder to solve core flaws on engine or design another meta for a dps Barb to fit in. Barbarians are melee classes that cover their lack of range by DoT and AD while keeping mobility. Engine needs a rework or some elements need overhaul before they get a buff. I don’t need to read a 40 page essay to realize engine has its own gimmicks.
If you gonna replace necro RGK with DH or 'sader (perhaps, never heard that one) it wouldn’t be a bad call to use a zbarb with Executioner, I think? Otherwise Frailty just overrules it.
The same guy that now writes : “You have no idea what’s going in the offices of Blizzard neither do I.”
Yeah, I encourage people to leave this person alone. Don’t know much, have not really played a Barbarian. He makes propaganda of things you never wrote about and was told multiple times to go read up on stuff and ignored it completely.
Now he got double standards, says in one thread that Blizzard gave us a small buff from an outdated item that takes 20 seconds to implement, now says otherwise, suddenly don’t know anything…
Btw. It does not matter ( apparently ) that every class got updates except for Barbarians… Cause it’s always better to be wrong and defend your poor claims…
How are those related again? Engine obviously have problems as Ulma opened the related thread, so they take their time to fix issues about Barbarians and you only act obnoxious. I have no idea what they’re working about, but they’re working on it as you heard from Nev. Stop emitting salt for a second.
You got their words yet still entitled to open a streak of threads, threaten people with reports who disagree and show me as a target. That’s just great. What’s next?
Coding is not magic, a seven year old engine is not easy to work with. Other classes getting shiny toys doesn’t mean you’re entitled to have them now. You got your proposal cobbled together a month before the PTR, have you really expected to hit up GR130 solo or steal the dps roles from Wizards in one patch? Obviously when engine still struggles with AD and DoT calculations, those options are far from truth.
You’re just showing me as a target because you have no ground to stand upon. Every time you say you’re done but still entitled to answer while bashing me for my opinions while evading the points I’m trying to tell.
I know you’re trolling but Executioner cubed by a ZBarb is not comparable to having a Barbarian in the DPS RGK role. But you already know that which is why it’s obvious you’re trolling.
And yes, Crusader can kill RG’s using both Invoker or Heaven’s Fury all the way up to GR 150 and in a fast time too. DH can kill 150 RG in 3-5 minutes depending on how good the team comp is.
I don’t expect you to know any of this though Nak since it’s clear you don’t play Diablo III.
At any rate, Barb has no viable options as group DPS currently.
It would be very easy to give Barb a viable RGK build or a poor man’s trash clearer build (Earthquake, Charge, Boulder Toss, whatever) so they can do XP runs.
I meant that in switching Necro from RGK role sense. A zbarb using Executioner can replace Frailty for a team that use Impale DH as a RGK. The things I have read from a few posts over at another thread about PTR must have get to me.
At least I don’t since a year or two.
They have no excuse for that to be honest. But my assumption is they want you to keep that zdps role for a longer time. I think that’s about them wanting to keep Necro role in the meta, more than Barbarians’ role in it.
Season 17. Update for Necromancer legendary.
Update for Blessed shield Crusader legendary.
Update for Demon Hunter Sin seeker legendary.
A quick 20 seconds google search, showed me posts about Sin Seeker legendary item 3 years ago.
They updated it in season 17. So your “coding is not magic” bull, does not apply here.
If they can update items like that, together with set bonuses IN WHICH they have done multiple times, it is easy to do on 1-3 items for Barbarians.
I am truely done with you now. Clueless, defending Blizzard.
You say in one thread you know that Blizzard got something going for Barbarians, in this thread, you say that no one knows what they are thinking or going to do.
You are simply put it, too far out there. I don’t need to show you as a target.
You made yourself one, when you are talking in 20 comments about Barbarians, when you were proven that you literally did not know anything you were talking about…
You really using them adding 2-3 legendary items as an argument? Instead of calling me a troll, try to ask “why” Blizzard acted that way. Changing or nerfing anything on Barbs? You people would cause an uproar again. Buff Barbarians directly? Servers would suffer a strain. Entirety of your builds based on periodic area damage and most popular build is using mass tickrates(DoT or whatever), what did you expect?!
Only a few specs would be spared from this curse but they haven’t acted yet, Barbarian specs are broken to start with.
Yes but no. Not when their playstyle still dependent on AD and DoT calculations, to get over that issue you must optimize the server performance or find a work around at the engine itself by cutting corners. None of this solutions are guaranteed to be stable in an instant. Neither they know how fans would react, you can not gauge, estimate or predict it. Reaction to a major change can be a calm manner reasoned reply or as you saw at the front page threads that filled with complaints.
Any new item you would get back then wouldn’t be any different than Mortick’s Bracers at the terms of power. A small slight push forward for underwhelming specs.
It’s not my fault you that people blind or deaf. When I say there are lag issues because of mass area damage (Battle Rage-Bloodshed) and disoriented ticking damage calculations (Whirlwind-Dust Devils, Rend, Pain Enhancer, all the same), you simply ignore those and keep yapping about 3-5 years delays and a mere double damage buff overall would solve your problems. Funny thing is you also want to double damage for DoT/tick rate based skills to promote their use among Barbarians without any infrastructure changes.
Barbarians have deep beneath technical problems that you all CHOSE to ignore for the sake of drooling over double damage boosts. Slandering me as trollbait won’t change anything.
A friendly reminder, folks: Don’t engage trolls. We’ve got a good, productive thread here that has Blizzard’s attention, so please don’t get it derailed or locked by taking troll bait.
Trolls keep trying to derail the Barb threads…DO NOT ENGAGE!!! Keep it clean and on topic or we risk the threads getting locked and lose the ability to have an intelligent conversation.
And to add on - please make pointed use of your reporting flags for the day if you haven’t already, should you come across undue hostility or clear intent to derail. This will help us clean up unnecessary trolling in a much more timely fashion.
For the people wondering about the meta and other classes (and Blizzard if you are reading), remember this: CHOICE IS KING!
I have a DH RGK. Is it as optimal in a rank 1 world push as a Thorns necro? Nope. But it doesn’t matter, because she is fun to play and gives me the option to RGK, all the way up to GR 150!
Some facts about other classes and their viability in the meta;
Demon Hunters can comfortably kill rift guardians all the way up to GR 150. Demon Hunters have the option of DPS in solo or in groups. With a Znec or with pylons a DH can pull off 3 min kills on 150. I mean… that’s amazing.
Crusader can comfortably kill rift guardians all the way up to GR 150 with TWO builds, Invoker and Heaven’s Fury. Are they widely used? No, but they work. Look at the Seasonal 4p leaderboard right now. **Rank 37 is a 150 clear in 9 minutes with a Heaven’s Fury crusader and Znec support. Why did this group use Crusader RGK? Because it’s the best ever? NO. Because it’s fun and unique and rewarding for them!
WD can also kill RGs all the way up to 150. They’re not as good as other options but they work.
So, all we’re asking for is choice. This goes for all classes.
Let WDs and Monks have trash clearing builds. Do they need to be the best at it? Nope. Doesn’t matter. But give them the CHOICE.
Does Barb need to be buffed to be the king of group DPS to make players happy. NOPE. Just let them kill stuff in 135s or whatever. Let them atleast try to make an RGK build even if it’s slow and bad compared to all other RGKs.
Same goes for any class feeling like they’re pigeonholed.
Choice is important because it implies having options. Having options means there’s diversity. Having diversity means you can play a lot of different classes and builds… and here’s the kicker, you’re less likely to get bored!
You could play Barbarian one season. Necromancer the next. Crusader after that. Go back to Barbarian. Throw a Demon Hunter splurge in there. Variety is spice of life and I find it important to keep my interest in video games.
You deserve credit for making a comprehensive list of possible barb changes. You have listed buffs to 28 items (including the introduction of more than 10 new legendary affixes), 9 passive skills, and the Wrath of the Waste Set (both 4 and 6 piece bonuses), assuming that I did not miss anything. Needless to say, it is highly unlikely that Blizzard would adopt these changes en masse. I can not recall any class where more than a couple passive skills changed so 9 seems like a lot. Also, buffs to 28 different items where more than 10 have new affixes (rather than simple number buffs) appears to be a lot.
Given this expansive list, what are a few barb changes that you consider the greatest priority (and also simplest to execute)?