+ 1000% damage to Skill X. is silly

The LoN buff just made me get rid of Sets, which was very welcome, but now I have another problem: There’s only one skill to do damage.

With so many buffs to a single skill, all it actually does is reduce the damage of all other skills, while I get the illusion I’m doing better because now i can reach GR XX.

I’m not so easily tricked. All I see is that I’m using one skill , while all other deals close to no damage.

For example, I’m doing a Wizz build: Death Wish channeling Meteors. With a lot of bonus damage to meteors (+600% from Nifulr’s and + 400% from Grand Visier cubed). coll right? Isn’t it fun to deal damage?
Yes, it may seem fun at first, until you realize your disintegrate deals NO DAMAGE above a certain GR level.

That my other (supposed to be cool) itens like Storm Crow and Pox Frauds deals NO DAMAGE.

We shouldn’t have that amount of damage increase, because all it does is reduce the damage of all other skills, as it should be somehow proportional.

instead of +1000% damage to meteors, I should get like + 50%, so all my other skills are still viable. And Yes, I know I wouldn’t be able to reach the same GR level, but that’s a total illusion of power. And can be tweaked by reducing the HP of monsters accordingly, as you’ll have to retweak those insane damage buffs across the board.

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You’re right that +1000% damage is silly and I guess you haven’t played the game for a long time - which is nice because there are still many new things for you to enjoy.

However you’re wrong on the solution - reduce it to +50% won’t make a significant difference on build. Let’s move back to a few years ago, when those +X00% doesn’t exist or exists as a +60% ~ +80% affix. Everybody still had their main DPS on one skill.

Does reducing it to 0% work? If you move back to a few more years ago, when D3 just released and before ROS expansion, it’s more like all 0%, which was awful - I didn’t play at that time, but I believe you can still find people’s complaints with some search.

There is no solution to power creep because people actually enjoy it. The only thing devs can do is to control it instead of letting it run wild in a short time.

right, sets and legendaries that only buff one or a few predetermined skills do not just reduce build diversity, but also item diversity.

Like, imagine being a Barbarian and using Hammer of the Ancients as your main skill. Would you rather have the choice between Fury of the Vanished Peak, Gavel of Judgement and Blade of the Tribes, or one of these legendaries:

~https://imgur.com/VdcXh9B
~https://imgur.com/jhYruyE
~https://imgur.com/l9laH0X
~https://imgur.com/JrrPyIx

10,9,8,7,6,5,4,3,2,1
nuclear bomb is ready, fire!!!

All channeling skills in the game deals less and less damage as you climb because developers don’t wanna make you faceroll entire content jyst by pressing down one button.
At the case of disintegrate you have to intensify it to deal proper damage by being a sitting duck for 3-5 seconds. I reckon not many Wizards have patience or endurance to try such strategies when GR timer ticking away.

Channel skills only list you how much damage they deal over a second or over a determined time period, they never drop a hint about how much damage they deal per tick (half or quarter second) intervals. Since their tick damage is so low they must be supported by bursts or mass crowd control so you can sit there and focus down on the crowd.

Since you’re using LoN I suggest you to peek through legendary items with long ranged damaging procs to burst damage away. If you insist on dealing damage solely on Disintegrate without any burst help then you have to look ways for mass crowd control. Yet again I have to emphasize that channel skills will stay that way as a time sink and won’t be an effective strategy unless you can endure damage after committed to it.

No matter what they do, every build is only going to run at most 2 damage abilities, except maybe Tal Rasha, right? You have to equip your buffs and defensive abilities after all.

Take Demon Hunter for example, even if Multishot lost all of its multipliers, you’d still run with Vengeance, Wolf, and Vault. Maybe instead of Preparation because you no longer need Discipline you’d throw in another attack… maybe.

I get the sentiment. Blizzard designed themselves into a corner 4-5 years ago. But it wasn’t that different before the design change anyways.

Shotgun Crusaders still ran basically the same skills as they do now.

There could be a world where people use more damage abilities, and they can be well balanced. However, it’s much harder to keep that world in a slow power creep, and actually the multi-damage-ability builds are harder to play, so people prefer the single-damage-ability builds.

The reason why there was so little build diversity in D3 classic was because there were some very few, massively overpowered builds that were a result of unintended synergies (aka CM Wizard and perma-Berserker-WW Barbarian). If these synergies would have been adjusted, than there would have been a lot more build diversity in vanilla.

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No, not even Tal Rasha. I’ve been there, there’s a point where you’re just using skills to proc the stacks, and then nuke the enemies with Meteor. Because meteor got a +1000% above all other skills.

There was a time tho, Tal Rasha was a buff across the board, I remember using Sash of Knives because those knifes were good single target damage, but then the “+1000%” hits, and a good old 650% weapon Damage as physical did like 0 damage. All that matter is the meteor, the other skills are there just to be a pain to build stacks.

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You are correct OP, let’s hope they take better care of it in S4. It’s too late to change it in this game.

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The only real way to change this is for them to make D4 with the emphasis on skills/stats/attributes and not on the items we wear, items should compliment our builds not define them.
And if there is such a thing as paragon in the next game i hope it is more tuned towards utility than main stat inflation.

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Mmmmm, 6 socket weapons… no more creep needed, everyone can now do max level GRs.:rofl:

LOL you’re bad on math. Even given +130% critical damage per socket we have today, this is only +780% critical damage, which is less than +300% damage.

(I know at that time the gems were totally different, just an example)

just some math for you guys:
+600% = x7 (nilfurs boast)
+400% = x5 (grand vizier)

7x5 = x35 multiplier = +3400% dmg for meteor.

Didn’t actually say I did any math. Either way, 300% of the damage needed for a GR 90…

The pictures I posted are my personal idealized version of what I hoped items in D3 could look like and in this idealized version…

  • … sockets would be separate from other affixes
  • … 1 handed weapons and off-hands would have 3 sockets, 2 handed weapons would have 6 sockets
  • … critical hit damage would not exist at all, neither on items, nor on gems or runes

and of course I also have an idealized idea about how gems and runes could look like and crit damage does not exist in them:

_~Imgur: The magic of the Internet
_~Imgur: The magic of the Internet

So to insane damage via crit damage wouldn’t be a problem at all, since crit damage wouldn’t exist.

I hope that Paragon in D4 (or whatever such a system would be called in D4) will only give you access to cosmetic items.

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I promise to use it well.

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Welcome to power creep.
P.S You are not wrong.

Blizz’s balance design is that, rather then nerfing a slightly overpowered build (5 GRs above everyone else), buff everything else to compensate.

Of course, when you consider that a 5 GR increase requires a 100% damage output increase, this means you have to buff something by 2x. And when all the other sets already sit at numbers like 400, 600%, that goes up to 800, 1200%.

And then a few sets are “accidentally” overbuffed to where THEY get 5 GRs over. Thus the cycle repeats.

The only time something gets nerfed is if it’s extremely far ahead of the rest of the group, like ye ol’ Twister Wiz that was, what, 50 GRs ahead of everything else and had the 4 man Twister meta?

Outside of completely reverting everyone back to GR 40 max, there are only a few, few ways to fix this…

1: continually buff/add new affixes to unused skills. This still results in 1 skill doing 99.9% of the damage outside of a few odd builds here and there.
2: Increase the base damage of skills to like 5000% weapon damage. This allows for the huge multipliers from sets and leggos to be significantly reduced, but also has the side effect of making difficulty lvls before T10 completely irrelevant (Though that can also be used to reduce the number of difficulty levels too)
3: Increase the level cap - This allows Blizz to establish a new baseline once more, but they would also have to handle the issue with current progression systems not tied to level, such as legendary gems and paragon.

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