most of these people watch a vid by their favorite streamer and get fearful, but are too lazy to look at numbers or actually try playing that character. i ran 3 foh paladins since wednesday. playthroughs, from normal to hell. here my review + analysis:
playthrough:
a1 normal: you will rely on holy bolt, but you will also encounter a few animals that you cant damage with it. but you your weapon damage will be enough to dispatch them.
Immunes: Wendigos, blood hawks, giant spider, gargoyle trap, spike fiend
a2: thats a rough one. something like 80% of the enemies are immune to you. whenever you are in the desert, EVERY monster is immune to holy bolt. and your weapon damage is not enough anymore to carry you like in act 1. i tried to at least stay usefull for my group by using smite (only 1 point invested) to tank enemy groups or heal other players with holy bolt. but you wont be doing much damage in that act.
Immunes:blood hawk, flying scimitar, wendigo, baboon, bat demon, claw viper, leaper, sand maggot, sand raider, scarab bug, swarm, slinger
a3: not better than act 2. lots of animal monsters, not much you can do besides tank, heal or use conversion (the 1 point you put in) to break up mobs a bit.
immunes:blood hawks, giant spiders, wendigos, baboons, bats, leapers, swarms, frogs, mosquitos, thorned hulk, tentacle beast, zakarum
a4: much better. the only immune monsters are the worms in river after 2 acts of no damage this is deserved.
a5: immunes: baals minions, suicide minion, death mauler, blood lords.
you should be able to use FoH here, but you have way too little mana to use it to kill animal monsters, plus that you do very little lightning damage at that stage.
i dont get why people get so upset about the damage. it is 5.5 k with full skillers, gear, etc. thats bonenecro levels. hammerdin levels would be 15k-16k. the bonespear has pierce too, foh has circular aoe and autoaim for the bolts.
The problem with the new pally build has nothing to do with p8 clear speed. It’s that you can speed run chaos/trav/pindle on first playthrough gear.
i doubt that. with first playthrough gear (i assume you mean below spirit, lore, stealth, fcr rings+ amulet, insight with first paythrough gear) you will be doing something like 1.5k - 2k bolt damage, an oblivion knight in chaos has 5.5k-9.5k life and 25% magic res at players 1. you will have a hard time taking them down, especially considering you need 25 mana per cast. for smaller mobs i would permantly switch to holy bolt, because i was running out of mana constantly, and even with mana pots constantly drinking i had long breaks (either cast delay or mana refilling time) where things could get dangerous and you can get swarmed. even later on with a lvl 17 insight i was drinking mana pots to take down a mob.
Things to consider:
FoH paladin has to deal with immunities from act 1 normal on. no fire sorc has to deal with that. in return his foh lightning damage can later on damage animals, but the damage will not be good enough to have viable kill speed. And im not asking for a buff, nor nerf. It was really fun and challenging trying to deal with immunes and stay usefull. even going into a healer role. i havent had so much fun in a while. and the pala needing no skill is simply wrong. Holy bolt needs the same aiming and positioning as bonespear or lightning. FoH needs consideration with mana usage, mob size, distancing and targeting (aiming for the center of a mob is what you usually want) and switching between skills (to holy bolt to finish last ones to save mana, smiting enemies away that closed the distance, conversion+smite+healing holy bolt for immunes).