Regardless of whether it is a small or large spin (playing on the controller, consoles, there is no way to give small ww), ww is constantly desynchronized. From this, several other bugs occur:
- The ww attack animation ends but the attack sound continues to play.
- Sometimes you make the movement normally without delay going from one point to another when suddenly you return to the starting position before having started ww as if in reality you had been spinning in the same place all this time.
- After ww you spend a few seconds without being able to drink potions and this greatly affects the gameplay because it is in these few seconds that ww stops, that we recover life/mana before starting ww again, for example, fighting undead.
- Sometimes weapon swapping also gets stuck. After ww you want to use Cta, renew Venom, Fade, but it gets stuck because the game still understands that you are attacking.
- Sometimes WW ends at one point and a few seconds later in reality you are at another point and dead. Yes. You are still and died after that.
- I noticed another bug that occurs more in Travincal. Enemies hit while ww is out of sync stand still without taking any action. This mainly occurs if you use Dragon Fligt.
- And the last bug I noticed. Dragon Flight after ww desynchronized is even more buggy.
Most of the bugs I found have already been reported in several other posts. Well, I don’t hope they’ll fix it, but it’s just an outburst of how frustrated I was after playing WW Sin.
NOTE: Only in D2R it is bugged. This didn’t happen in the old D2.
If you want to test or stress the game to see the magic happen:
- run long WW with multiple enemies around
- after ww use dragon flight quickly and start ww again
- do it in games with several people in the same room
- do this in travincal by applying a desynchronized ww to the members of the council and using dragon flight to go far away.