Yeah So I’ve mostly made my ww sin on online..
so all in all:
runic talons are yuck.. you want to have a heavy hard hitter in your main hand and the onnly decent damage with decent dura that can have 3os is scissor suwayyah, though i haven’t found one good enaugh yet, so i’m sticking to my runic talons chaos, as that’s what i’ve found that is cheap to maintain..
i recently traded for a eth 418%ED 2xxAR 2os war fist with some other meaningless affixes..
i socketed with zod and an ohm. to not actually lose it and to reach 468ED% if it had erep i would dual ohm it for maximum damage..
An eth 550%ED (300%ED+150ED/250AR +2x50%ohm) war fist could go with over 500 weapon damage in the upper fork. mine actually reached 448..
Lo is not needed as gface and gores give you summed 30% deadly strike, already Crushing blow is 50% with theese two, open wounds 35% from chaos and gores is enaugh on it’s own..
With Decent ED% on eth war fist one can clearly go for blade shield, forti + laying of hands, and you have sort of a third hard hitting hand in the form of passive aoe hammering every 0.4 sec in a small radius..
war fist itself does not need weapon ias. 1 hard point burst of speed plus shadow skillers torch anni and battle command from cta make you sit at lvl 13 BoS you’ll get 20% offweapon ias from laying of hands you’l meet the 4FPA breakpoint on BoS lvl 8, already so anything higher only keeps you from adding in more ias in case of a slow FRW from BoS an gores also let you catch up mobs on the run while spinning..
i decided to keep the angelics jewelery trifecta to have decent chance to hit and skipped the weaksauce ravenfrost + highlords, instead gface is chamed for the cannot be frozen. the AR benefit is to great from the angelics to let it pass for ravenfrost.. and fools mod isn’t all that overpowered when compared to extra ED% you could get from other damage affix from that affixgroup.. visio mod on a circlet isn’t all that mandatory when you use angelics and pump the already maxed claw mastery with shadow skillers ( when going for ubers just get an enchant merc with decent + skill gear, prebuff him with battle command, and go find some mobs.. with all that you should have the enchant buff up for 20+ minutes)
take a look:
https://maxroll.gg/d2/d2planner/n3v8z000
one thing important though going from 1 hardpoint in weapon block to full 20 hardpoints is a mere difference between 53% and 61% blockchance, however most of the time this means survival where the rest would die ( well mostly)
souls even when bunched they drop their lightnings at once mostly and lightning is tick damage over several hits, so fighting them is sort of a gamble since you will roll dice on the blocking of their lightning (as weapon block can do that) times the lightning(a.k.a number of gloams) multiplied by the number of hits their current lightning skill level has.. that’s an awfull lots of rolls to be made and on average you block 61% of the damage since 61% of the damage checks is blocked, though in reality you can block all of them taking no damage or get insta killed due to beeing hit by all of them and all of those rolled as a crit.. i must admit 61% block chance acts pretty good with the added flat magic damage reduction from string of ears. Top version of this build has only 35% all ress ( except fire which is 75%), and since my online gar is worse i only sit at 26%, and i still survive major portion of the gloam meetings aproxximately 9 out of 10 cases i just obliterate them without signifcant life loss, and yes that’s 26% positive lightning res on hell no fade and 61% weapon block chance..