WTH is wrong with Vipers in Halls of Vaught in D2R?

I gotta say I never have seen any of this infinite combo psn dmg from the Vipers in Halls of Vaught in vanilla d2.

And now for some reason, they are doing it so, and kill players instantly in certain direction of hit with sound DA DA DA DA DA DA DA DA

I believe this monster has been bugged since D2R released. This never happened when I played d2 vanilla.

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lol wut? vipers were always like that.

It’s an authentic vanilla bug.

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Those poison snakes on lvl3 are nearly a /restart for me. Sometimes i just cfb to deal with the insane damage from the poison

Its well known bug from D2, their poison spear is bugged and it deal Physical dmg every frame as you move in it. Damage reduction helps here.

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I have a HC character back in classic D2 that begs to differ.

Speaking of bugs I don’t see people complaining about the one where you can tele across the lake and get an easy kill on Mephy. Wonder why that is?

Dont stand in the clouds and you are save.

FYI, this was raised as a bug way back when and the devs replied “working as intended”. One way to see that they really intended this is that there’s a flag in the original code that enables this particular DOT mechanic and it’s used in exactly 1 place in the game - these Tomb Vipers. There are ways to nullify that damage, but they don’t involve poison resists. In fact the major source of damage isn’t even poison. It’s physical. Lol

They have always been deadly AF… but seeing how Fire Wall has become OP supposedly due to higher higher frame rate meaning more tics over time, perhaps this is the same case with Poison Vipers in D2R.

My bro, this is a very old original D2 bug. People actually vouched to want to keep that bug in D2r. No idea how you’ve never seen that in original D2, but it’s been there forever man.

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Damage reduction? My merc with 2000 hp, 75% resist, fade proc on top and 165% attack speed, with 18% LL. Yet dies in less then 1s. Litteraly from 100-0 faster then you can blink.
Damage reduction does nothing noticable lol.

Its just a place created specifically to be a gold sink. Nothing more lol

Integer damage reduction, not % damage reduction. To completely nullify it, you’ll need somewhere between 30 to 45 damage reduction. Try using 7 Sol runes if you don’t have any other sources, but amulets can spawn with up to 25 damage reduction. An Iron Pelt with a Sol rune can very noticeably reduce this damage. You can also use GBane, but nobody puts a Sol in that thing. Lol. This does not apply if you get amped, or if the tomb vipers get might aura. If that happens, you’ll need over 100 physical damage reduction. Possible, but I doubt you’ll be doing much fighting that way.

Just dont farm in that place . The Bug apperars only in that tomb… :relaxed:

It’s like someone above me writes. Instead of poison, they do physical damage. I never noticed that in the original game. I probably didn’t go there that often. It’s a bug. It should be repaired.

i see how i didn’t know that lol

because that’s not a bug, it’s clever usage of the game terrain

Nothing’s wrong with them, it’s an intended bug (devs even said so). Likely meant to make people actually use a bit of caution and have a bit of fear instead of completely turning their brains off. There are plenty of reasonable/viable ways to deal with them, it’s really a non-issue. If you’re really that afraid of them or really can’t handle them or skip them, then just save and exit and try again and hope for no snakes. It’s not like getting to Nihlathak takes any real amount of time anyways.

Why is everyone talking about Vanilla when Chocolate is clearly better?

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no biggy about the snake at all but bug is bug and I confirm this in discussion. :upside_down_face:

And now you know why D keys are worth twice as much as H and T keys =)

If you want to farm nilthak safely… make a fury druid. Incredibly under rated for key farming. 6500 health and a BOTD great poleaxe for long range attacking with Fury, i just waltz through the clouds and kill the snakes

They’re glitched.

From what I’ve heard, they dmg they do is twofold: poison and physical, but only while you’re standing inside of the cloud itself. Basically since the only way to resist physical dmg is through “dmg reduction” which is capped at 50 I believe, the poison cloud will tick way harder than it should. To make matters worst, the poison cloud can remain invisible for a small duration making it even more difficult to stay a live.