The item as you said it is consumed
I don’t care about the item values, just wanted a tracker
It’s also insanely more complicated and bug prone to log the values of the item
There is a way to get back the items but it would reroll them
Could make it a feature where you can store multiple of them and at a cost generate them later
Ie: “Record” 3 Deathspades
Then at a cost of a Unique core(16 salavaged uniques) you can extract 1 out of it, leaving 2 of them in the records