With Enchant becoming popular, its time

time to make to aoe!!

so that its not a damn pain in the rear to enchant summoners and large parties

that was written in my 2.5 and 2.6 wishlist…wasn’t added either time XD

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i can’t read your posts but enchant has been a staple in the hardcore community for a VERY long time, it isn’t a “new thing” like YOU would be lead to believe since you live under a rock.

Do you understand how many things break just from making it time viable to enchant large packs of players or summons? The A3 merc enchants the players now. Imagine a summonmancer with their whole horde up and running, and now their merc enchants all of them. That’s an insane power boost. Now imagine some group play, and one player is the dedicated enchantress, and that player puts a massive damage boost on the entire group, summons included. Again, another insane power spike.

Single target vs AoE is a balancing metric for buffs.

wow Insane power boost!!!

So you are telling me that a2 is allowed to run pride+might

BUT GOD FORBID A3 MERC FROM ENCHANTING YOUR SUMMON ARMY WITH A MEDIOCRE ENCHANT!!

why was i expecting anything less than ignorance and insults from you…

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Considering enchant lasts 15+ minutes, i dont think you understand anything about mechanic balancing lol.

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True if it was a damage spell that can be spammed, going from say 1000 damage to one target to 1000 damage in an area is a big difference.
This however is a buff that lasts a long time and it would just be more work to keep minions buffed if doing it one by one, if they programmed the act 3 right (you never know with these dev’s) it should only buff those without an enchant and thus act 3 merc will eventually have your whole army buffed anyway, not sure if it works correctly, but I think most if not all were enchanted when I ran with an act 3 merc and a summoner, but can also tell you an act 2 might merc without pride was already better since it increases their physical damage which is what you really want (amped) and it has far superior killing speed itself which kickstarts your CE faster while also having the option of CB if you don’t use Pride.

I don’t think Enchant AoE is a must, however I am not opposed to it either, I see it as a small QoL.

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Am I saying that a merc with a 3x HR runeword should be stronger than a baseline a3 merc? Yes. Why would you even ask?

Sure bro, every game, raise an army of 30+ minions and enchant all of them every 15m. It’s totally not a consideration for anyone using enchant. It’s definitely not going to cross anybody’s mind. Just like that new Hustle runeword being more prebuff fodder definitely wasn’t an issue for anyone. Do you even play the game outside of a spreadsheet?

Yes, it’s more work to use it on more targets every time you need to rebuff. D2 is a game built on time efficiency, and that time you spend buffing is meant to a consideration for builds. If it didn’t matter, nobody would be asking for it. If it was already irrelevant whether you could buff a group in one click or 30 clicks, then this topic wouldn’t exist. It’s supposed to matter.

How long do your games last lul.

You should be killing diablo + baal comfortably in 15 mins.

Unless you just afk in town with ur summons

The thing you dont understand is that you can enchant 2 targets per second, so takes 1 min to enchant army. And uptime is 15 mins.

Therefore, the skill was designed such that uptime is not an issue.

If uptime is not an issue, who cares if it takes 1 second or 1 minute to enchant your summons?

Right, right. You play one game then shut it off 15m later. That’s how people play D2, they kill act bosses then shut the game off for the day.

Or, if you can wrap your head around it, players clear games and remake them multiple times per hour. So now imagine, if your brain can handle it, flying through 6-10 games per hour, depending on what you’re farming, and in every single game, you raise an army and then buff that army, one by one.

You want to pretend like it doesn’t matter, but it does.

It was also designed such that you buff targets one by one. Did you have a point?

My point is that you have no idea what you’re talking about when it comes to game balance.

Can you substantiate that, or just continue complaining that the game functions one way and not another? Do you know how to read? The fact that you can’t enchant groups with a single click is a key detail of that skill. It is a part of how that skill is balanced. There are more metrics to this game than only buff effect and duration. If the act of having to individually enchant every minions in a summonmancer’s horde if enough reason to run something other than an A3 merc, or perhaps even to not use a Demon Limb to buff them all up, then it was significant that enchant isn’t a group buff.

You’re wrong and your take is bad. You want a skill to be stronger for one specific necromancer build that doesn’t need the boost.

No it’s wasn’t designed that way

Design means intention

It was just easier to make it single target than to create a whole mechanic to allow it to be aoe

What other buffs are aoe? None, That cuz there was limitations initially

But plenty of mods created a workaround for this and enchant is aoe

So the skill that buffs targets one by one actually wasn’t designed to buff targets one by one?

Is that why Barb shouts are single target and not AoE? Oh wait…

Cool story, Blizzard didn’t make those and so it has nothing to do with design intentions of the original game.

Lol truly spoken like somebody who never ever peeked into the game files to know how the game works

Are you going to back up anything you say or continue pretending that it’s already been proven? What’s in those game files that supports anything you’ve said? Is there a buff that’s group cast that barbs can use, and then a buff that’s single target that sorcs can use? Do you understand what that means from the perspective of “design intention”? It means that making AoE buffs was entirely possible and an option for an skill like enchant, but a decision was made to make it single target anyway.

Isn’t it wild what you can accomplish if you apply an ounce of thought to observation?

literally takes 35 seconds to enchant the entire group + mercs…lol

The mean perk of Aoe enchant isn’t time… it minions and players that constantly move so you either miss them or enchant them twice or never enchant them lol

The visual of enchant is much less perceptible in D2R than the original

Which is 35x longer than any typical self buff or AoE buff. Now multiply that by the thousands of runs you’ll be doing. It’s the same concept behind prebuffing with procs and charges; players evaluate the time being sunk into the process vs the power gain.